DamageType defined as in JSON
This commit is contained in:
+37
-41
@@ -752,52 +752,48 @@ public class Enum {
|
||||
}
|
||||
|
||||
public enum DamageType {
|
||||
None,
|
||||
Crush,
|
||||
Slash,
|
||||
Siege,
|
||||
Pierce,
|
||||
Magic,
|
||||
Bleed,
|
||||
Poison,
|
||||
Mental,
|
||||
Holy,
|
||||
Unholy,
|
||||
Lightning,
|
||||
Fire,
|
||||
Cold,
|
||||
Healing,
|
||||
Acid,
|
||||
Disease,
|
||||
Unknown,
|
||||
NONE,
|
||||
CRUSHING,
|
||||
SLASHING,
|
||||
SIEGE,
|
||||
PIERCING,
|
||||
MAGIC,
|
||||
BLEEDING,
|
||||
POISON,
|
||||
MENTAL,
|
||||
HOLY,
|
||||
UNHOLY,
|
||||
LIGHTNING,
|
||||
FIRE,
|
||||
COLD,
|
||||
HEALING,
|
||||
ACID,
|
||||
DISEASE,
|
||||
UNKNOWN,
|
||||
// these added for immunities
|
||||
Attack,
|
||||
Powers,
|
||||
Combat,
|
||||
Spires,
|
||||
Snare,
|
||||
Stun,
|
||||
Blind,
|
||||
Root,
|
||||
Fear,
|
||||
Charm,
|
||||
PowerBlock,
|
||||
DeBuff,
|
||||
Powerblock,
|
||||
Steel,
|
||||
Drain;
|
||||
ATTACK,
|
||||
POWERS,
|
||||
COMBAT,
|
||||
SPIRES,
|
||||
SNARE,
|
||||
STUN,
|
||||
BLIND,
|
||||
ROOT,
|
||||
FEAR,
|
||||
CHARM,
|
||||
POWERBLOCK,
|
||||
DEBUFF,
|
||||
STEAL,
|
||||
DRAIN;
|
||||
|
||||
public static DamageType GetDamageType(String modName) {
|
||||
DamageType damageType;
|
||||
if (modName.isEmpty())
|
||||
return DamageType.None;
|
||||
|
||||
try {
|
||||
damageType = DamageType.valueOf(modName.replace(",", ""));
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
return DamageType.None;
|
||||
}
|
||||
if (modName.isEmpty())
|
||||
return DamageType.NONE;
|
||||
|
||||
damageType = DamageType.valueOf(modName.replace(",", "").toUpperCase());
|
||||
|
||||
return damageType;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -781,9 +781,9 @@ public enum CombatManager {
|
||||
if (wb != null)
|
||||
damageType = wb.getDamageType();
|
||||
else if (ac.getObjectType().equals(GameObjectType.Mob) && ((Mob) ac).isSiege())
|
||||
damageType = DamageType.Siege;
|
||||
damageType = DamageType.SIEGE;
|
||||
else
|
||||
damageType = DamageType.Crush;
|
||||
damageType = DamageType.CRUSHING;
|
||||
|
||||
errorTrack = 10;
|
||||
|
||||
|
||||
@@ -214,10 +214,10 @@ public class CombatUtilities {
|
||||
else
|
||||
speed = agent.getSpeedHandTwo();
|
||||
|
||||
DamageType dt = DamageType.Crush;
|
||||
DamageType dt = DamageType.CRUSHING;
|
||||
|
||||
if (agent.isSiege())
|
||||
dt = DamageType.Siege;
|
||||
dt = DamageType.SIEGE;
|
||||
if (wb != null) {
|
||||
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
||||
dt = wb.getDamageType();
|
||||
@@ -347,7 +347,7 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static DamageType getDamageType(Mob agent) {
|
||||
DamageType dt = DamageType.Crush;
|
||||
DamageType dt = DamageType.CRUSHING;
|
||||
if (agent.getEquip().get(1) != null) {
|
||||
return agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
}
|
||||
@@ -399,7 +399,7 @@ public class CombatUtilities {
|
||||
|
||||
public static int calculateEpicDamage(Mob agent) {
|
||||
//handle r8 mob damage
|
||||
DamageType dt = DamageType.Crush;
|
||||
DamageType dt = DamageType.CRUSHING;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double min = agent.getMinDamageHandOne();
|
||||
@@ -442,7 +442,7 @@ public class CombatUtilities {
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
dt = DamageType.CRUSHING;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
+100
-100
@@ -85,19 +85,19 @@ public class Resists {
|
||||
*/
|
||||
public Resists(ResultSet rs) throws SQLException {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(DamageType.Slash, rs.getFloat("slash"));
|
||||
this.resists.put(DamageType.Crush, rs.getFloat("crush"));
|
||||
this.resists.put(DamageType.Pierce, rs.getFloat("pierce"));
|
||||
this.resists.put(DamageType.Magic, rs.getFloat("magic"));
|
||||
this.resists.put(DamageType.Bleed, rs.getFloat("bleed"));
|
||||
this.resists.put(DamageType.Poison, rs.getFloat("poison"));
|
||||
this.resists.put(DamageType.Mental, rs.getFloat("mental"));
|
||||
this.resists.put(DamageType.Holy, rs.getFloat("holy"));
|
||||
this.resists.put(DamageType.Unholy, rs.getFloat("unholy"));
|
||||
this.resists.put(DamageType.Lightning, rs.getFloat("lightning"));
|
||||
this.resists.put(DamageType.Fire, rs.getFloat("fire"));
|
||||
this.resists.put(DamageType.Cold, rs.getFloat("cold"));
|
||||
this.resists.put(DamageType.Healing, 0f);
|
||||
this.resists.put(DamageType.SLASHING, rs.getFloat("slash"));
|
||||
this.resists.put(DamageType.CRUSHING, rs.getFloat("crush"));
|
||||
this.resists.put(DamageType.PIERCING, rs.getFloat("pierce"));
|
||||
this.resists.put(DamageType.MAGIC, rs.getFloat("magic"));
|
||||
this.resists.put(DamageType.BLEEDING, rs.getFloat("bleed"));
|
||||
this.resists.put(DamageType.POISON, rs.getFloat("poison"));
|
||||
this.resists.put(DamageType.MENTAL, rs.getFloat("mental"));
|
||||
this.resists.put(DamageType.HOLY, rs.getFloat("holy"));
|
||||
this.resists.put(DamageType.UNHOLY, rs.getFloat("unholy"));
|
||||
this.resists.put(DamageType.LIGHTNING, rs.getFloat("lightning"));
|
||||
this.resists.put(DamageType.FIRE, rs.getFloat("fire"));
|
||||
this.resists.put(DamageType.COLD, rs.getFloat("cold"));
|
||||
this.resists.put(DamageType.HEALING, 0f);
|
||||
}
|
||||
|
||||
//Handle Fortitudes
|
||||
@@ -108,7 +108,7 @@ public class Resists {
|
||||
|
||||
//see if there is a fortitude
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
||||
if (damageCap == 0f || type == DamageType.Healing)
|
||||
if (damageCap == 0f || type == DamageType.HEALING)
|
||||
return damage;
|
||||
|
||||
//is fortitude, Are we under the cap?
|
||||
@@ -139,7 +139,7 @@ public class Resists {
|
||||
for (SourceType fort : forts) {
|
||||
DamageType dt = DamageType.valueOf(fort.name());
|
||||
|
||||
if (dt == DamageType.None)
|
||||
if (dt == DamageType.NONE)
|
||||
continue;
|
||||
|
||||
if (dt == damageType) {
|
||||
@@ -195,19 +195,19 @@ public class Resists {
|
||||
*/
|
||||
public final void setBuildingResists() {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(DamageType.Slash, 85f);
|
||||
this.resists.put(DamageType.Crush, 85f);
|
||||
this.resists.put(DamageType.Siege, 0f);
|
||||
this.immuneTo.put(DamageType.Pierce, true);
|
||||
this.immuneTo.put(DamageType.Magic, true);
|
||||
this.immuneTo.put(DamageType.Bleed, true);
|
||||
this.immuneTo.put(DamageType.Poison, true);
|
||||
this.immuneTo.put(DamageType.Mental, true);
|
||||
this.immuneTo.put(DamageType.Holy, true);
|
||||
this.immuneTo.put(DamageType.Unholy, true);
|
||||
this.immuneTo.put(DamageType.Lightning, true);
|
||||
this.immuneTo.put(DamageType.Fire, true);
|
||||
this.immuneTo.put(DamageType.Cold, true);
|
||||
this.resists.put(DamageType.SLASHING, 85f);
|
||||
this.resists.put(DamageType.CRUSHING, 85f);
|
||||
this.resists.put(DamageType.SIEGE, 0f);
|
||||
this.immuneTo.put(DamageType.PIERCING, true);
|
||||
this.immuneTo.put(DamageType.MAGIC, true);
|
||||
this.immuneTo.put(DamageType.BLEEDING, true);
|
||||
this.immuneTo.put(DamageType.POISON, true);
|
||||
this.immuneTo.put(DamageType.MENTAL, true);
|
||||
this.immuneTo.put(DamageType.HOLY, true);
|
||||
this.immuneTo.put(DamageType.UNHOLY, true);
|
||||
this.immuneTo.put(DamageType.LIGHTNING, true);
|
||||
this.immuneTo.put(DamageType.FIRE, true);
|
||||
this.immuneTo.put(DamageType.COLD, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -216,19 +216,19 @@ public class Resists {
|
||||
*/
|
||||
public final void setMineResists() {
|
||||
this.immuneToAll = false;
|
||||
this.immuneTo.put(DamageType.Slash, true);
|
||||
this.immuneTo.put(DamageType.Crush, true);
|
||||
this.immuneTo.put(DamageType.Pierce, true);
|
||||
this.immuneTo.put(DamageType.Magic, true);
|
||||
this.immuneTo.put(DamageType.Bleed, true);
|
||||
this.immuneTo.put(DamageType.Poison, true);
|
||||
this.immuneTo.put(DamageType.Mental, true);
|
||||
this.immuneTo.put(DamageType.Holy, true);
|
||||
this.immuneTo.put(DamageType.Unholy, true);
|
||||
this.immuneTo.put(DamageType.Lightning, true);
|
||||
this.immuneTo.put(DamageType.Fire, true);
|
||||
this.immuneTo.put(DamageType.Cold, true);
|
||||
this.resists.put(DamageType.Siege, 0f);
|
||||
this.immuneTo.put(DamageType.SLASHING, true);
|
||||
this.immuneTo.put(DamageType.CRUSHING, true);
|
||||
this.immuneTo.put(DamageType.PIERCING, true);
|
||||
this.immuneTo.put(DamageType.MAGIC, true);
|
||||
this.immuneTo.put(DamageType.BLEEDING, true);
|
||||
this.immuneTo.put(DamageType.POISON, true);
|
||||
this.immuneTo.put(DamageType.MENTAL, true);
|
||||
this.immuneTo.put(DamageType.HOLY, true);
|
||||
this.immuneTo.put(DamageType.UNHOLY, true);
|
||||
this.immuneTo.put(DamageType.LIGHTNING, true);
|
||||
this.immuneTo.put(DamageType.FIRE, true);
|
||||
this.immuneTo.put(DamageType.COLD, true);
|
||||
this.resists.put(DamageType.SIEGE, 0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -236,20 +236,20 @@ public class Resists {
|
||||
*/
|
||||
public final void setGenericResists() {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(DamageType.Slash, 0f);
|
||||
this.resists.put(DamageType.Crush, 0f);
|
||||
this.resists.put(DamageType.Pierce, 0f);
|
||||
this.resists.put(DamageType.Magic, 0f);
|
||||
this.resists.put(DamageType.Bleed, 0f);
|
||||
this.resists.put(DamageType.Poison, 0f);
|
||||
this.resists.put(DamageType.Mental, 0f);
|
||||
this.resists.put(DamageType.Holy, 0f);
|
||||
this.resists.put(DamageType.Unholy, 0f);
|
||||
this.resists.put(DamageType.Lightning, 0f);
|
||||
this.resists.put(DamageType.Fire, 0f);
|
||||
this.resists.put(DamageType.Cold, 0f);
|
||||
this.resists.put(DamageType.Healing, 0f);
|
||||
this.immuneTo.put(DamageType.Siege, true);
|
||||
this.resists.put(DamageType.SLASHING, 0f);
|
||||
this.resists.put(DamageType.CRUSHING, 0f);
|
||||
this.resists.put(DamageType.PIERCING, 0f);
|
||||
this.resists.put(DamageType.MAGIC, 0f);
|
||||
this.resists.put(DamageType.BLEEDING, 0f);
|
||||
this.resists.put(DamageType.POISON, 0f);
|
||||
this.resists.put(DamageType.MENTAL, 0f);
|
||||
this.resists.put(DamageType.HOLY, 0f);
|
||||
this.resists.put(DamageType.UNHOLY, 0f);
|
||||
this.resists.put(DamageType.LIGHTNING, 0f);
|
||||
this.resists.put(DamageType.FIRE, 0f);
|
||||
this.resists.put(DamageType.COLD, 0f);
|
||||
this.resists.put(DamageType.HEALING, 0f);
|
||||
this.immuneTo.put(DamageType.SIEGE, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -293,15 +293,15 @@ public class Resists {
|
||||
}
|
||||
|
||||
public boolean immuneToPowers() {
|
||||
return immuneTo(DamageType.Powers);
|
||||
return immuneTo(DamageType.POWERS);
|
||||
}
|
||||
|
||||
public boolean immuneToAttacks() {
|
||||
return immuneTo(DamageType.Attack);
|
||||
return immuneTo(DamageType.ATTACK);
|
||||
}
|
||||
|
||||
public boolean immuneToSpires() {
|
||||
return immuneTo(DamageType.Spires);
|
||||
return immuneTo(DamageType.SPIRES);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -346,24 +346,24 @@ public class Resists {
|
||||
* set immunities from mobbase
|
||||
*/
|
||||
public void setImmuneTo(int immune) {
|
||||
setImmuneTo(DamageType.Stun, ((immune & 1) != 0));
|
||||
setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0));
|
||||
setImmuneTo(DamageType.Drain, ((immune & 4) != 0));
|
||||
setImmuneTo(DamageType.Snare, ((immune & 8) != 0));
|
||||
setImmuneTo(DamageType.Siege, ((immune & 16) != 0));
|
||||
setImmuneTo(DamageType.Slash, ((immune & 32) != 0));
|
||||
setImmuneTo(DamageType.Crush, ((immune & 64) != 0));
|
||||
setImmuneTo(DamageType.Pierce, ((immune & 128) != 0));
|
||||
setImmuneTo(DamageType.Magic, ((immune & 256) != 0));
|
||||
setImmuneTo(DamageType.Bleed, ((immune & 512) != 0));
|
||||
setImmuneTo(DamageType.Poison, ((immune & 1024) != 0));
|
||||
setImmuneTo(DamageType.Mental, ((immune & 2048) != 0));
|
||||
setImmuneTo(DamageType.Holy, ((immune & 4096) != 0));
|
||||
setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0));
|
||||
setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0));
|
||||
setImmuneTo(DamageType.Fire, ((immune & 32768) != 0));
|
||||
setImmuneTo(DamageType.Cold, ((immune & 65536) != 0));
|
||||
setImmuneTo(DamageType.Steel, ((immune & 131072) != 0));
|
||||
setImmuneTo(DamageType.STUN, ((immune & 1) != 0));
|
||||
setImmuneTo(DamageType.POWERBLOCK, ((immune & 2) != 0));
|
||||
setImmuneTo(DamageType.DRAIN, ((immune & 4) != 0));
|
||||
setImmuneTo(DamageType.SNARE, ((immune & 8) != 0));
|
||||
setImmuneTo(DamageType.SIEGE, ((immune & 16) != 0));
|
||||
setImmuneTo(DamageType.SLASHING, ((immune & 32) != 0));
|
||||
setImmuneTo(DamageType.CRUSHING, ((immune & 64) != 0));
|
||||
setImmuneTo(DamageType.PIERCING, ((immune & 128) != 0));
|
||||
setImmuneTo(DamageType.MAGIC, ((immune & 256) != 0));
|
||||
setImmuneTo(DamageType.BLEEDING, ((immune & 512) != 0));
|
||||
setImmuneTo(DamageType.POISON, ((immune & 1024) != 0));
|
||||
setImmuneTo(DamageType.MENTAL, ((immune & 2048) != 0));
|
||||
setImmuneTo(DamageType.HOLY, ((immune & 4096) != 0));
|
||||
setImmuneTo(DamageType.UNHOLY, ((immune & 8192) != 0));
|
||||
setImmuneTo(DamageType.LIGHTNING, ((immune & 16384) != 0));
|
||||
setImmuneTo(DamageType.FIRE, ((immune & 32768) != 0));
|
||||
setImmuneTo(DamageType.COLD, ((immune & 65536) != 0));
|
||||
setImmuneTo(DamageType.STEAL, ((immune & 131072) != 0));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -430,25 +430,25 @@ public class Resists {
|
||||
if (rb != null) {
|
||||
// Handle immunities
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(DamageType.Stun, true);
|
||||
this.immuneTo.put(DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(DamageType.Blind, true);
|
||||
this.immuneTo.put(DamageType.BLIND, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(DamageType.Attack, true);
|
||||
this.immuneTo.put(DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(DamageType.Powers, true);
|
||||
this.immuneTo.put(DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(DamageType.Powerblock, true);
|
||||
this.immuneTo.put(DamageType.POWERBLOCK, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(DamageType.DeBuff, true);
|
||||
this.immuneTo.put(DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
this.immuneTo.put(DamageType.Fear, true);
|
||||
this.immuneTo.put(DamageType.FEAR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
||||
this.immuneTo.put(DamageType.Charm, true);
|
||||
this.immuneTo.put(DamageType.CHARM, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
this.immuneTo.put(DamageType.Root, true);
|
||||
this.immuneTo.put(DamageType.ROOT, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
this.immuneTo.put(DamageType.Snare, true);
|
||||
this.immuneTo.put(DamageType.SNARE, true);
|
||||
|
||||
// Handle resists
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
|
||||
@@ -500,21 +500,21 @@ public class Resists {
|
||||
}
|
||||
}
|
||||
|
||||
this.resists.put(DamageType.Slash, slash);
|
||||
this.resists.put(DamageType.Crush, crush);
|
||||
this.resists.put(DamageType.Pierce, pierce);
|
||||
this.resists.put(DamageType.Magic, magic);
|
||||
this.resists.put(DamageType.Bleed, bleed);
|
||||
this.resists.put(DamageType.Poison, poison);
|
||||
this.resists.put(DamageType.Mental, mental);
|
||||
this.resists.put(DamageType.Holy, holy);
|
||||
this.resists.put(DamageType.Unholy, unholy);
|
||||
this.resists.put(DamageType.Lightning, lightning);
|
||||
this.resists.put(DamageType.Fire, fire);
|
||||
this.resists.put(DamageType.Cold, cold);
|
||||
this.resists.put(DamageType.Healing, healing);
|
||||
this.resists.put(DamageType.SLASHING, slash);
|
||||
this.resists.put(DamageType.CRUSHING, crush);
|
||||
this.resists.put(DamageType.PIERCING, pierce);
|
||||
this.resists.put(DamageType.MAGIC, magic);
|
||||
this.resists.put(DamageType.BLEEDING, bleed);
|
||||
this.resists.put(DamageType.POISON, poison);
|
||||
this.resists.put(DamageType.MENTAL, mental);
|
||||
this.resists.put(DamageType.HOLY, holy);
|
||||
this.resists.put(DamageType.UNHOLY, unholy);
|
||||
this.resists.put(DamageType.LIGHTNING, lightning);
|
||||
this.resists.put(DamageType.FIRE, fire);
|
||||
this.resists.put(DamageType.COLD, cold);
|
||||
this.resists.put(DamageType.HEALING, healing);
|
||||
|
||||
this.immuneTo.put(DamageType.Siege, true);
|
||||
this.immuneTo.put(DamageType.SIEGE, true);
|
||||
|
||||
// debug printing of resists
|
||||
// printResists(pc);
|
||||
|
||||
Reference in New Issue
Block a user