remove test code, added guard captain and minion behaviour flags
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@@ -2,6 +2,7 @@ package engine.gameManager;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSM;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -324,7 +325,7 @@ public enum NPCManager {
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mob.deathTime = System.currentTimeMillis();
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mob.spawnTime = 900;
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mob.npcOwner = guardCaptain;
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mob.BehaviourType = MobileFSM.MobBehaviourType.GuardMinion;
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return mob;
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}
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