fly speed completed
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@@ -46,6 +46,8 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
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return false;
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if (pc.region != null && !pc.region.isOutside())
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return false;
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if(pc.speedMod > 0)
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return false;
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// Find out if we already have an altitude timer running and if so
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@@ -499,13 +499,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive()) {
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canFly = true;
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float moveSpeedBuffValue = bonus.getFloatPercentAll(ModType.Speed, SourceType.Buff);
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if(moveSpeedBuffValue > 0)
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canFly = false;
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float moveSpeedBuffValue2 = bonus.getFloatPercentAll(ModType.Speed, SourceType.BUFF);
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if(moveSpeedBuffValue2 > 0)
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canFly = false;
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}
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return canFly;
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@@ -138,7 +138,7 @@ public class PlayerCharacter extends AbstractCharacter {
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private int lastTargetID;
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private int hidden = 0; // current rank of hide/sneak/invis
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private int seeInvis = 0; // current rank of see invis
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private float speedMod;
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public float speedMod;
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private boolean teleportMode = false; // Teleport on MoveToPoint
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private float dexPenalty;
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private long lastPlayerAttackTime = 0;
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@@ -4896,7 +4896,7 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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if(this.isFlying()){
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if (!AbstractCharacter.CanFly(this)) {
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if (this.speedMod > 0) {
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GroundPlayer(this);
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//ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
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}
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