regression formula for min mob loot roll
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@@ -495,7 +495,7 @@ public class InfoCmd extends AbstractDevCmd {
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if(max > 321){
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if(max > 321){
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max = 321;
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max = 321;
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}
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}
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int min = targetMob.level * 2;
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int min = (int)(4.469 * targetMob.level - 3.469);
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output += "Min Loot Roll = " + min;
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output += "Min Loot Roll = " + min;
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output += "Max Loot Roll = " + max;
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output += "Max Loot Roll = " + max;
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break;
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break;
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@@ -223,7 +223,7 @@ public class LootManager {
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if(max > 321){
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if(max > 321){
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max = 321;
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max = 321;
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}
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}
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int min = mobLevel * 2;
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int min = (int)(4.469 * mobLevel - 3.469);
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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return roll;
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return roll;
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}
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}
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