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					@ -1,8 +1,6 @@
				@@ -1,8 +1,6 @@
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					package engine.objects; | 
				
			
			
		
	
		
			
				
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					import engine.Enum; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector2f; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
			
				
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					import engine.powers.EffectsBase; | 
				
			
			
		
	
		
			
				
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					import engine.powers.effectmodifiers.AbstractEffectModifier; | 
				
			
			
		
	
		
			
				
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					@ -21,7 +19,7 @@ public class PlayerCombatStats {
				@@ -21,7 +19,7 @@ public class PlayerCombatStats {
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					    public float attackSpeedHandOne; | 
				
			
			
		
	
		
			
				
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					    public float rangeHandOne; | 
				
			
			
		
	
		
			
				
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					    public float atrHandOne; | 
				
			
			
		
	
		
			
				
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					    //off hand data
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					    //offhand data
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					    public int minDamageHandTwo; | 
				
			
			
		
	
		
			
				
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					    public int maxDamageHandTwo; | 
				
			
			
		
	
		
			
				
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					    public float attackSpeedHandTwo; | 
				
			
			
		
	
	
		
			
				
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					@ -249,18 +247,6 @@ public class PlayerCombatStats {
				@@ -249,18 +247,6 @@ public class PlayerCombatStats {
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					        HIT_VALUE_MAP.put(2.50f, 100f); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    //Values for health and mana are in terms of the number of seconds it takes to recover 1%
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					    //Values for stamina are in terms of the number of seconds it takes to recover 1 point
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					    //HEALTH//MANA//STAMINA
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					    private static Vector3fImmutable resting = new Vector3fImmutable(3.0f,1.2f,0.5f); | 
				
			
			
		
	
		
			
				
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					    private static Vector3fImmutable idling = new Vector3fImmutable(15.0f,6.0f,5.0f); | 
				
			
			
		
	
		
			
				
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					    private static Vector3fImmutable walking = new Vector3fImmutable(20.0f,8.0f,0.0f); | 
				
			
			
		
	
		
			
				
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					    private static Vector3fImmutable running = new Vector3fImmutable(0.0f,0.0f,0.0f); | 
				
			
			
		
	
		
			
				
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					    //#Values for how fast mana is consumed.  The first is how fast when player is not in combat
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					    //#mode, the second is when he IS in combat mode.  This is in Stamina reduction per second.
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					    private static Vector2f consumption = new Vector2f(0.4f,0.65f); | 
				
			
			
		
	
		
			
				
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					    public PlayerCombatStats(PlayerCharacter pc) { | 
				
			
			
		
	
		
			
				
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					        this.owner = pc; | 
				
			
			
		
	
		
			
				
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					        this.update(); | 
				
			
			
		
	
	
		
			
				
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					@ -363,10 +349,10 @@ public class PlayerCombatStats {
				@@ -363,10 +349,10 @@ public class PlayerCombatStats {
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					        float masteryLevel = 0; | 
				
			
			
		
	
		
			
				
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					        if(this.owner.skills.containsKey(skill)) { | 
				
			
			
		
	
		
			
				
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					            skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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					            skillLevel = this.owner.skills.get(skill).getModifiedAmount(); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if(this.owner.skills.containsKey(mastery)) | 
				
			
			
		
	
		
			
				
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					            masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
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					            masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); | 
				
			
			
		
	
		
			
				
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					        float stanceValue = 0.0f; | 
				
			
			
		
	
		
			
				
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					        float atrEnchants = 0; | 
				
			
			
		
	
	
		
			
				
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					@ -427,7 +413,7 @@ public class PlayerCombatStats {
				@@ -427,7 +413,7 @@ public class PlayerCombatStats {
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					                preciseRune += 0.05f; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					            atr = primaryStat / 2; | 
				
			
			
		
	
		
			
				
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					            atr = primaryStat / 2.0f; | 
				
			
			
		
	
		
			
				
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					            atr += skillLevel * 4; | 
				
			
			
		
	
		
			
				
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					            atr += masteryLevel * 3; | 
				
			
			
		
	
		
			
				
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					            atr += prefixValues; | 
				
			
			
		
	
	
		
			
				
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					@ -488,7 +474,6 @@ public class PlayerCombatStats {
				@@ -488,7 +474,6 @@ public class PlayerCombatStats {
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					            skill = weapon.getItemBase().getSkillRequired(); | 
				
			
			
		
	
		
			
				
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					            mastery = weapon.getItemBase().getMastery(); | 
				
			
			
		
	
		
			
				
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					            if (weapon.getItemBase().isStrBased()) { | 
				
			
			
		
	
		
			
				
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					                //primaryStat = this.owner.statStrCurrent;
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					                //secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
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					                primaryStat = this.owner.statStrCurrent; | 
				
			
			
		
	
		
			
				
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					                secondaryStat = this.owner.statDexCurrent; | 
				
			
			
		
	
	
		
			
				
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					@ -534,11 +519,13 @@ public class PlayerCombatStats {
				@@ -534,11 +519,13 @@ public class PlayerCombatStats {
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					            this.minDamageHandOne = roundedMin; | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
		
			
				
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					            this.minDamageHandTwo = roundedMin; | 
				
			
			
		
	
		
			
				
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
			
				
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
			
				
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					                    this.minDamageHandOne = 0; | 
				
			
			
		
	
		
			
				
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
			
				
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					                this.minDamageHandTwo = 0; | 
				
			
			
		
	
		
			
				
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					            if(this.owner.charItemManager != null) { | 
				
			
			
		
	
		
			
				
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					                if (this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null) { | 
				
			
			
		
	
		
			
				
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					                    if (!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
			
				
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					                        this.minDamageHandOne = 0; | 
				
			
			
		
	
		
			
				
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					                } else if (this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null) { | 
				
			
			
		
	
		
			
				
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					                    this.minDamageHandTwo = 0; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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					@ -610,13 +597,15 @@ public class PlayerCombatStats {
				@@ -610,13 +597,15 @@ public class PlayerCombatStats {
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					        if(mainHand){ | 
				
			
			
		
	
		
			
				
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					            this.maxDamageHandOne = roundedMax; | 
				
			
			
		
	
		
			
				
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					        }else{ | 
				
			
			
		
	
		
			
				
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					            this.maxDamageHandTwo = roundedMax; | 
				
			
			
		
	
		
			
				
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
			
				
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
			
				
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					                    this.maxDamageHandOne = 0; | 
				
			
			
		
	
		
			
				
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
			
				
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					                this.maxDamageHandTwo = 0; | 
				
			
			
		
	
		
			
				
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					        }else { | 
				
			
			
		
	
		
			
				
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					            if (this.owner.charItemManager != null) { | 
				
			
			
		
	
		
			
				
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					                this.maxDamageHandTwo = roundedMax; | 
				
			
			
		
	
		
			
				
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					                if (this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null) { | 
				
			
			
		
	
		
			
				
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					                    if (!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
			
				
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					                        this.maxDamageHandOne = 0; | 
				
			
			
		
	
		
			
				
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					                } else if (this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null) { | 
				
			
			
		
	
		
			
				
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					                    this.maxDamageHandTwo = 0; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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					@ -687,9 +676,9 @@ public class PlayerCombatStats {
				@@ -687,9 +676,9 @@ public class PlayerCombatStats {
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					        } | 
				
			
			
		
	
		
			
				
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					        float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None, null);//1.0f;
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					        bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
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					        bonusValues -= stanceValue + delayExtra; // take away stance modifier from alacrity bonus values
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					        speed *= 1 + stanceValue; // apply stance bonus
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					        speed *= bonusValues; // apply alac bonuses without stance mod
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					        speed *= bonusValues; // apply alacrity bonuses without stance mod
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					        if(speed < 10.0f) | 
				
			
			
		
	
		
			
				
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					            speed = 10.0f; | 
				
			
			
		
	
	
		
			
				
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					@ -743,23 +732,23 @@ public class PlayerCombatStats {
				@@ -743,23 +732,23 @@ public class PlayerCombatStats {
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					        float armorSkill = 0.0f; | 
				
			
			
		
	
		
			
				
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					        float armorDefense = 0.0f; | 
				
			
			
		
	
		
			
				
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					        ArrayList<String> armorsUsed = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        int itemdef = 0; | 
				
			
			
		
	
		
			
				
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					        int itemDef; | 
				
			
			
		
	
		
			
				
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					        for(Item equipped : this.owner.charItemManager.getEquipped().values()){ | 
				
			
			
		
	
		
			
				
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					            ItemBase ib = equipped.getItemBase(); | 
				
			
			
		
	
		
			
				
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					            if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){ | 
				
			
			
		
	
		
			
				
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					                itemdef = ib.getDefense(); | 
				
			
			
		
	
		
			
				
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					                itemDef = ib.getDefense(); | 
				
			
			
		
	
		
			
				
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					                for(Effect eff : equipped.effects.values()){ | 
				
			
			
		
	
		
			
				
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					                    for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
			
				
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					                        if(mod.modType.equals(Enum.ModType.DR)){ | 
				
			
			
		
	
		
			
				
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					                            itemdef += mod.minMod + (mod.getRamp() * eff.getTrains()); | 
				
			
			
		
	
		
			
				
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					                            itemDef += mod.minMod + (mod.getRamp() * eff.getTrains()); | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) { | 
				
			
			
		
	
		
			
				
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					                    armorsUsed.add(ib.getSkillRequired()); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                armorDefense += itemdef; | 
				
			
			
		
	
		
			
				
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					                armorDefense += itemDef; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        for(String armorUsed : armorsUsed){ | 
				
			
			
		
	
	
		
			
				
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					@ -878,7 +867,7 @@ public class PlayerCombatStats {
				@@ -878,7 +867,7 @@ public class PlayerCombatStats {
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					        if(def == 0) | 
				
			
			
		
	
		
			
				
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					            return 100.0f; | 
				
			
			
		
	
		
			
				
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					        float key = (float)((float)atr / def); | 
				
			
			
		
	
		
			
				
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					        float key = ((float)atr / def); | 
				
			
			
		
	
		
			
				
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					        BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP); | 
				
			
			
		
	
		
			
				
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					        key = bd.floatValue(); // handles rounding for mandatory 2 decimal places
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					        if(key < 0.40f) | 
				
			
			
		
	
	
		
			
				
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