diff --git a/src/engine/objects/PlayerCombatStats.java b/src/engine/objects/PlayerCombatStats.java index ae6e1002..ea7d8581 100644 --- a/src/engine/objects/PlayerCombatStats.java +++ b/src/engine/objects/PlayerCombatStats.java @@ -532,7 +532,7 @@ public class PlayerCombatStats { } for(String armorUsed : armorsUsed){ if(this.owner.skills.containsKey(armorUsed)) { - armorSkill += calculateBuffedSkillLevel(armorUsed,this.owner); + armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner); } } if(armorsUsed.size() > 0) @@ -572,10 +572,10 @@ public class PlayerCombatStats { masteryName = weapon.getItemBase().getMastery(); } if(this.owner.skills.containsKey(skillName)) - weaponSkill = calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount(); + weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount(); if(this.owner.skills.containsKey(masteryName)) - masterySkill = calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount(); + masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount(); float dexterity = getDexAfterPenalty(this.owner); @@ -613,16 +613,11 @@ public class PlayerCombatStats { else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) blockSkill = 0; - //Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense - // + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth - float defense = 0; - for(Item equipped : this.owner.charItemManager.getEquippedList()){ - ItemBase ib = equipped.getItemBase(); - if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){ - defense += getArmorDefense(equipped,this.owner); - } - } - //float defense = (1 + armorSkill / 50) * armorDefense; + + //Defense = ( (1 + ModArmorskill / 50) * TotalArmorDef + “if shield” (1 + ModBlockskill / 100 * ShieldDef) + modifiedweaponskill/2 “unarmed if no weapon equipped” + // + modifiedweaponmastery/2 + ModifiedDex * 2 + Flatdefensemodifiers ) * 1.05 “if lucky” * Stancemodifier + + float defense = (1 + armorSkill / 50) * armorDefense; defense += (1 + blockSkill / 100) * shieldDefense; defense += (weaponSkill / 2); defense += (masterySkill / 2);