proper flying check for speed calculation
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@@ -2895,7 +2895,7 @@ public class PlayerCharacter extends AbstractCharacter {
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float speed;
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float speed;
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if (this.getAltitude() > 0)
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if (this.isFlying())
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if (this.walkMode) {
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if (this.walkMode) {
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speed = race.getRaceType().getRunSpeed().getFlyWalk();
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speed = race.getRaceType().getRunSpeed().getFlyWalk();
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} else {
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} else {
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