FatBoy-DOTC
2 weeks ago
2 changed files with 362 additions and 0 deletions
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package engine.mobileAI; |
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import engine.Enum; |
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import engine.InterestManagement.WorldGrid; |
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import engine.gameManager.*; |
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import engine.mobileAI.Threads.MobAIThread; |
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import engine.mobileAI.utilities.CombatUtilities; |
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import engine.mobileAI.utilities.MovementUtilities; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.HashSet; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class MobAi2 { |
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public enum State |
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{ |
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Idle, |
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Patrolling, |
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Attacking, |
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Dead |
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} |
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public static State getState(Mob mob){ |
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if(!mob.isAlive()) |
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return State.Dead; |
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if(mob.playerAgroMap.isEmpty()) |
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return State.Idle; |
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if(mob.combatTarget != null) |
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return State.Attacking; |
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return State.Patrolling; |
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} |
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public static void runAI(Mob mob){ |
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switch(mob.BehaviourType){ |
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case GuardCaptain: |
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case GuardMinion: |
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case Pet1: |
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case GuardWallArcher: |
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case HamletGuard: |
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case SimpleStandingGuard: |
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return; |
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} |
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switch(getState(mob)){ |
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case Idle: |
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if(mob.isMoving()) |
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mob.stopMovement(mob.getMovementLoc()); |
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if(mob.combatTarget != null) { |
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mob.setCombatTarget(null); |
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mob.setCombat(false); |
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} |
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return; |
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case Dead: |
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respawn(mob); |
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break; |
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case Patrolling: |
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patrol(mob); |
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break; |
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case Attacking: |
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attack(mob); |
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break; |
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} |
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} |
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//handles respawning and de-spawning for mobs and their corpses
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public static void respawn(Mob mob){ |
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//if mob doesn't have a death time somehow, set it to now
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if (mob.deathTime == 0) |
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mob.setDeathTime(System.currentTimeMillis()); |
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//only execute this logic is the mob hasn't de-spawned yet
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if (!mob.despawned) { |
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//if the inventory is empty, the mob can disappear
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if(mob.getInventory(true).isEmpty()) { |
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mob.despawn(); |
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mob.deathTime = System.currentTimeMillis(); |
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return; |
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} |
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//if the mob has been dead for 10 seconds it can disappear
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if (System.currentTimeMillis() > mob.deathTime + 10000L) { |
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mob.despawn(); |
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mob.deathTime = System.currentTimeMillis(); |
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return; |
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} |
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} |
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//disc dropper respawns are handled elsewhere
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if(Mob.discDroppers.contains(mob)) |
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return; |
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//if mob isn't queued for respawn, do so now
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if (!Zone.respawnQue.contains(mob)) { |
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if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) { |
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Zone.respawnQue.add(mob); |
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} |
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} |
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} |
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//handles patrolling and looking for potential combat targets
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public static void patrol(Mob mob){ |
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HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()), MBServerStatics.MASK_PLAYER); |
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for(AbstractWorldObject awo : potentialTargets){ |
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PlayerCharacter target = (PlayerCharacter) awo; |
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if(mob.canSee(target)) |
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mob.setCombatTarget(target); |
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if(mob.combatTarget != null) { |
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mob.stopMovement(mob.getMovementLoc()); |
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return; |
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} |
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} |
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if(mob.isMoving() || !mob.BehaviourType.canRoam) |
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return; |
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR; |
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) |
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return; |
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) |
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mob.lastPatrolPointIndex = 0; |
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); |
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mob.lastPatrolPointIndex += 1; |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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} |
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public static void attack(Mob mob){ |
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AbstractWorldObject target = mob.combatTarget; |
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if (target == null || !target.isAlive()) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if(!mob.isCombat()) |
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mob.setCombat(true); |
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if (!CombatUtilities.inRangeToAttack(mob, target)) { |
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MovementUtilities.aiMove(mob, target.loc, false); |
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return; |
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} |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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AttackPlayer(mob, targetPlayer); |
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break; |
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case Building: |
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Building targetBuilding = (Building) target; |
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AttackBuilding(mob, targetBuilding); |
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break; |
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case Mob: |
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Mob targetMob = (Mob) target; |
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AttackMob(mob, targetMob); |
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break; |
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} |
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} |
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public static void AttackPlayer(Mob mob, PlayerCharacter target) { |
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try { |
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if (!mob.canSee(target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (mob.BehaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { |
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime()) |
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return; |
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving() && mob.getRange() > 20) |
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return; |
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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} |
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if (target.getPet() != null) |
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true) |
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target.getPet().setCombatTarget(mob); |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); |
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} |
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} |
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public static void AttackBuilding(Mob mob, Building target) { |
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try { |
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if(mob == null || target == null) |
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return; |
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); |
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if (playercity != null) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild())) |
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guard.setCombatTarget(mob); |
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if (mob.isSiege()) |
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MovementManager.sendRWSSMsg(mob); |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 15000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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//if (mob.isSiege()) {
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// PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
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// ppm.setRange(50);
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// DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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//}
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); |
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} |
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} |
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public static void AttackMob(Mob mob, Mob target) { |
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try { |
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if (mob.getRange() >= 30 && mob.isMoving()) |
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return; |
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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if (target.getCombatTarget() == null) { |
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target.setCombatTarget(mob); |
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} |
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} |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); |
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} |
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} |
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public static void MobCallForHelp(Mob mob) { |
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if (mob.nextCallForHelp == 0) |
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mob.nextCallForHelp = System.currentTimeMillis(); |
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if (mob.nextCallForHelp > System.currentTimeMillis()) |
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return; |
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Zone mobCamp = mob.getParentZone(); |
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for (Mob helper : mobCamp.zoneMobSet) { |
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { |
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helper.setCombatTarget(mob.getCombatTarget()); |
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break; |
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} |
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} |
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mob.nextCallForHelp = System.currentTimeMillis() + 30000L; |
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} |
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} |
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