new mob AI
parent
f0594fb1b2
commit
20f9d136b6
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@ -560,6 +560,21 @@ public class MobAI {
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public static void MobCallForHelp(Mob mob) {
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boolean continueExecution = false;
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switch(mob.BehaviourType){
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case GuardCaptain:
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case GuardMinion:
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case Pet1:
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case GuardWallArcher:
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case HamletGuard:
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case SimpleStandingGuard:
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continueExecution = true;
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break;
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}
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if(!continueExecution) {
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MobAi2.runAI(mob);
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return;
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}
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try {
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boolean callGotResponse = false;
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@ -0,0 +1,347 @@
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package engine.mobileAI;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.HashSet;
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import java.util.concurrent.ThreadLocalRandom;
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public class MobAi2 {
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public enum State
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{
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Idle,
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Patrolling,
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Attacking,
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Dead
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}
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public static State getState(Mob mob){
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if(!mob.isAlive())
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return State.Dead;
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if(mob.playerAgroMap.isEmpty())
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return State.Idle;
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if(mob.combatTarget != null)
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return State.Attacking;
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return State.Patrolling;
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}
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public static void runAI(Mob mob){
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switch(mob.BehaviourType){
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case GuardCaptain:
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case GuardMinion:
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case Pet1:
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case GuardWallArcher:
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case HamletGuard:
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case SimpleStandingGuard:
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return;
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}
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switch(getState(mob)){
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case Idle:
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if(mob.isMoving())
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mob.stopMovement(mob.getMovementLoc());
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if(mob.combatTarget != null) {
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mob.setCombatTarget(null);
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mob.setCombat(false);
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}
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return;
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case Dead:
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respawn(mob);
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break;
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case Patrolling:
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patrol(mob);
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break;
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case Attacking:
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attack(mob);
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break;
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}
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}
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//handles respawning and de-spawning for mobs and their corpses
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public static void respawn(Mob mob){
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//if mob doesn't have a death time somehow, set it to now
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if (mob.deathTime == 0)
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mob.setDeathTime(System.currentTimeMillis());
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//only execute this logic is the mob hasn't de-spawned yet
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if (!mob.despawned) {
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//if the inventory is empty, the mob can disappear
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if(mob.getInventory(true).isEmpty()) {
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mob.despawn();
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mob.deathTime = System.currentTimeMillis();
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return;
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}
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//if the mob has been dead for 10 seconds it can disappear
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if (System.currentTimeMillis() > mob.deathTime + 10000L) {
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mob.despawn();
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mob.deathTime = System.currentTimeMillis();
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return;
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}
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}
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//disc dropper respawns are handled elsewhere
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if(Mob.discDroppers.contains(mob))
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return;
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//if mob isn't queued for respawn, do so now
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if (!Zone.respawnQue.contains(mob)) {
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if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
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Zone.respawnQue.add(mob);
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}
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}
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}
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//handles patrolling and looking for potential combat targets
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public static void patrol(Mob mob){
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HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()), MBServerStatics.MASK_PLAYER);
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for(AbstractWorldObject awo : potentialTargets){
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PlayerCharacter target = (PlayerCharacter) awo;
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if(mob.canSee(target))
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mob.setCombatTarget(target);
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if(mob.combatTarget != null) {
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mob.stopMovement(mob.getMovementLoc());
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return;
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}
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}
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if(mob.isMoving() || !mob.BehaviourType.canRoam)
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return;
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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return;
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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MovementUtilities.aiMove(mob, mob.destination, true);
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}
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public static void attack(Mob mob){
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AbstractWorldObject target = mob.combatTarget;
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if (target == null || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if(!mob.isCombat())
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mob.setCombat(true);
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if (!CombatUtilities.inRangeToAttack(mob, target)) {
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MovementUtilities.aiMove(mob, target.loc, false);
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return;
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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AttackPlayer(mob, targetPlayer);
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break;
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case Building:
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Building targetBuilding = (Building) target;
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AttackBuilding(mob, targetBuilding);
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break;
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case Mob:
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Mob targetMob = (Mob) target;
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AttackMob(mob, targetMob);
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break;
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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try {
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if (!mob.canSee(target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime())
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return;
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving() && mob.getRange() > 20)
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return;
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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if (target.getPet() != null)
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
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target.getPet().setCombatTarget(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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}
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}
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public static void AttackBuilding(Mob mob, Building target) {
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try {
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if(mob == null || target == null)
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return;
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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mob.setCombatTarget(null);
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return;
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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if (mob.isSiege())
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MovementManager.sendRWSSMsg(mob);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 15000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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//if (mob.isSiege()) {
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// PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
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// ppm.setRange(50);
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// DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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//}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
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}
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}
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public static void AttackMob(Mob mob, Mob target) {
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try {
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if (mob.getRange() >= 30 && mob.isMoving())
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return;
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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if (target.getCombatTarget() == null) {
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target.setCombatTarget(mob);
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}
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
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}
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}
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public static void MobCallForHelp(Mob mob) {
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if (mob.nextCallForHelp == 0)
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mob.nextCallForHelp = System.currentTimeMillis();
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if (mob.nextCallForHelp > System.currentTimeMillis())
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return;
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Zone mobCamp = mob.getParentZone();
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for (Mob helper : mobCamp.zoneMobSet) {
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
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helper.setCombatTarget(mob.getCombatTarget());
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break;
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}
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}
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mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
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}
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}
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