refund gold for cancelled rolled items

This commit is contained in:
2024-09-11 19:33:18 -05:00
parent 16be9b9dae
commit 210faaec6d
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -73,7 +73,7 @@ public class ItemFactory {
itemManager.updateInventory(); itemManager.updateInventory();
} }
public static Item fillForge(NPC npc, PlayerCharacter pc, int itemsToRoll, int itemID, int pToken, int sToken, String customName) { public static Item ResourceRoll(NPC npc, PlayerCharacter pc, int itemsToRoll, int itemID, int pToken, int sToken, String customName) {
String prefixString = ""; String prefixString = "";
String suffixString = ""; String suffixString = "";
+2 -2
View File
@@ -1196,7 +1196,7 @@ public class NPC extends AbstractCharacter {
} }
// Cannot roll items without a warehouse. // Cannot roll items without a warehouse.
// Due to the fact fillForge references the // Due to the fact ResourceRoll references the
// warehouse and early exits. *** Refactor??? // warehouse and early exits. *** Refactor???
serverZone = this.building.getParentZone(); serverZone = this.building.getParentZone();
@@ -1230,7 +1230,7 @@ public class NPC extends AbstractCharacter {
if (isRandom) if (isRandom)
item = ItemFactory.randomRoll(this, player, amount, itemID); item = ItemFactory.randomRoll(this, player, amount, itemID);
else else
item = ItemFactory.fillForge(this, player, amount, itemID, pToken, sToken, customName); item = ItemFactory.ResourceRoll(this, player, amount, itemID, pToken, sToken, customName);
if (item == null) if (item == null)
return null; return null;