rune merchants pricing adjusts
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@@ -222,52 +222,52 @@ public class Contract extends AbstractGameObject {
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case 250019:
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case 250028:
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case 250037:
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me.magicValue = 1500000;
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me.magicValue = 3000000;
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break;
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case 250002: //10 stats
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case 250011:
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case 250020:
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case 250029:
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case 250038:
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me.magicValue = 2000000;
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me.magicValue = 4000000;
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break;
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case 250003: //15 stats
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case 250012:
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case 250021:
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case 250030:
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case 250039:
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me.magicValue = 2500000;
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me.magicValue = 5000000;
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break;
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case 250004: //20 stats
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case 250013:
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case 250022:
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case 250031:
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case 250040:
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me.magicValue = 3000000;
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me.magicValue = 6000000;
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break;
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case 250005: //25 stats
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case 250014:
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case 250023:
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case 250032:
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case 250041:
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me.magicValue = 3500000;
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me.magicValue = 7000000;
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break;
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case 250006: //30 stats
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case 250015:
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case 250024:
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case 250033:
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case 250042:
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me.magicValue = 4000000;
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me.magicValue = 8000000;
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break;
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case 250007: //35 stats
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case 250016:
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case 250025:
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case 250034:
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case 250043:
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me.magicValue = 4500000;
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me.magicValue = 9000000;
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break;
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default:
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me.magicValue = 5000000;
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me.magicValue = 10000000;
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break;
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}
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}
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@@ -275,9 +275,9 @@ public class Contract extends AbstractGameObject {
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if(this.getObjectUUID() == 1201){ //disc merchant
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for(MobEquipment me : this.sellInventory){
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if(me.getItemBase().getName().equals("Prospector")){
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me.magicValue = 250000;
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me.magicValue = 500000;
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}else{
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me.magicValue = 5000000;
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me.magicValue = 10000000;
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}
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}
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}
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