cleanup loot manager
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@@ -53,14 +53,14 @@ public class LootManager {
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//get multiplier form config manager
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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if (inHotzone) {
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//if mob is inside hotzone, use the hotzone gold multiplier form the config instead
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//if mob is inside hotzone, use the hotzone multiplier from the config instead
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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}
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) {
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) {
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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if (mob.bootySet != 0) {
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if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) {
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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@@ -77,114 +77,32 @@ public class LootManager {
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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int roll; // table roll
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BootySetEntry entry = null;
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int setCount = 0;
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try {
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if (fromDeath) {
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//do equipment here
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if (mob.getEquip() != null) {
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for (MobEquipment me : mob.getEquip().values()) {
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if (me.getDropChance() == 0)
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
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float dropChance = me.getDropChance() * 100;
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if (equipmentRoll <= (dropChance * multiplier)) {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
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ml.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(ml);
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}
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}
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DropEquipment(mob,multiplier);
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if (inHotzone) {
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//all mobs in HZ get to roll for glass
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RollForGlass(mob);
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}
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return;
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}
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for (BootySetEntry bse : entries) {
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entry = bse;
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float dropChance = bse.dropChance * multiplier;
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switch (bse.bootyType) {
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case "GOLD":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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}
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//determine and add gold to mob inventory
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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GenerateGoldDrop(mob,bse,multiplier);
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break;
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case "LOOT":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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if (toAdd != null) {
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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GenerateNormalLootDrop(mob,bse,multiplier);
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if (inHotzone) {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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int lootTableID = bse.lootTable + 1;
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
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if (toAddHZ != null) {
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if (toAddHZ.getPrefix() != null && toAddHZ.getPrefix().isEmpty() == true && toAddHZ.getSuffix() != null && toAddHZ.getSuffix().isEmpty() == true) {
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toAddHZ.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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GenerateHotzoneLootDrop(mob,bse,multiplier);
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}
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break;
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case "ITEM":
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (disc != null && !fromDeath)
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mob.getCharItemManager().addItemToInventory(disc);
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GenerateItemLootDrop(mob,bse);
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break;
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}
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}
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if (inHotzone) {
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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if (tableRow == null) {
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return;
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}
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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setCount++;
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}catch(Exception e){
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//catch crash bug
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int tableID = entry.lootTable;
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String bootyType = entry.bootyType;
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int itemBase = entry.itemBase;
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Logger.error("FAILED LOOT ROLL: TableID: " + tableID + "bootyType: " + bootyType + " itemUUID: " + itemBase);
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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return null;
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@@ -256,6 +174,91 @@ public class LootManager {
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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return roll;
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}
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceRoll > bse.dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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return;
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}
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//determine and add gold to mob inventory
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int high = (int)(bse.highGold * multiplier);
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int low = (int)(bse.lowGold * multiplier);
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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}
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){
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int chanceRoll = ThreadLocalRandom.current().nextInt(101);
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if (chanceRoll > bse.dropChance) {
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//early exit, failed to hit minimum chance roll
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return;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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if (toAdd != null) {
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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int lootTableID = bse.lootTable + 1;
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MobLoot toAdd = getGenTableItem(lootTableID, mob);
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if (toAdd != null) {
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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}
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public static void RollForGlass(Mob mob){
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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if (tableRow == null) {
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return;
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}
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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public static void DropEquipment(Mob mob, float multiplier){
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//do equipment here
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if (mob.getEquip() != null) {
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for (MobEquipment me : mob.getEquip().values()) {
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if (me.getDropChance() == 0)
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
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float dropChance = me.getDropChance() * 100;
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if (equipmentRoll <= (dropChance * multiplier)) {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
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ml.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(ml);
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}
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}
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}
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return;
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}
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public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (disc != null)
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mob.getCharItemManager().addItemToInventory(disc);
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}
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public static void AddGenTableRow(int tableID, GenTableRow row) {
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if (!generalItemTables.containsKey(tableID)) {
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//create the new table
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@@ -268,7 +271,6 @@ public class LootManager {
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toAdd.rows.add(row);
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}
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}
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public static void AddItemTableRow(int tableID, ItemTableRow row) {
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if (!itemTables.containsKey(tableID)) {
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//create the new table
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@@ -281,7 +283,6 @@ public class LootManager {
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toAdd.rows.add(row);
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}
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}
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public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
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if (!modTypeTables.containsKey(tableID)) {
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//create the new table
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@@ -294,7 +295,6 @@ public class LootManager {
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toAdd.rows.add(row);
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}
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}
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public static void AddModTableRow(int tableID, ModTableRow row) {
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if (!modTables.containsKey(tableID)) {
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//create the new table
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@@ -307,7 +307,6 @@ public class LootManager {
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toAdd.rows.add(row);
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}
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}
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public static class GenTable {
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public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
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@@ -321,7 +320,6 @@ public class LootManager {
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return outRow;
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}
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}
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public static class ItemTable {
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public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
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@@ -338,7 +336,6 @@ public class LootManager {
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return outRow;
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}
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}
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public static class ModTypeTable {
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public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
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@@ -352,7 +349,6 @@ public class LootManager {
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return outRow;
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}
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}
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public static class ModTable {
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public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
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@@ -369,7 +365,6 @@ public class LootManager {
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return outRow;
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}
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}
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public static class GenTableRow {
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public int minRoll;
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public int maxRoll;
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@@ -385,7 +380,6 @@ public class LootManager {
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this.sModTable = rs.getInt("sModTableID");
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}
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}
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public static class ItemTableRow {
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public int minRoll;
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public int maxRoll;
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@@ -402,7 +396,6 @@ public class LootManager {
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}
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}
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public static class ModTypeTableRow {
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public int minRoll;
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public int maxRoll;
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@@ -415,7 +408,6 @@ public class LootManager {
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}
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}
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public static class ModTableRow {
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public int minRoll;
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public int maxRoll;
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