guard recall off city grid
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@@ -506,13 +506,8 @@ public class MobileFSM {
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CheckForRespawn(mob);
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return;
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}
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if (mob.getLoc().distanceSquared2D(mob.npcOwner.getLoc()) > sqr(2000)) {
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MovementManager.translocate(mob,((Mob)mob.npcOwner).building.getLoc(),null);
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mob.setAggroTargetID(0);
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mob.setCombatTarget(null);
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}
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CheckToSendMobHome(mob);
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if(mob.npcOwner.isAlive() == false){
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CheckToSendMobHome(mob);
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CheckForPlayerGuardAggro(mob);
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CheckMobMovement(mob);
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if(mob.getCombatTarget() != null){
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@@ -599,7 +594,6 @@ public class MobileFSM {
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}
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mob.updateLocation();
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if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
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if (mob.getCombatTarget() == null) {
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patrol(mob);
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} else {
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@@ -673,6 +667,12 @@ public class MobileFSM {
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mobAttack(mob);
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}
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private static void CheckToSendMobHome(Mob mob) {
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if(mob.isPlayerGuard() && ZoneManager.getCityAtLocation(mob.getLoc()).equals(mob.getGuild().getOwnedCity()) == false){
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setAggroTargetID(0);
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mob.setCombatTarget(null);
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}
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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