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					@ -131,16 +131,19 @@ public class MobBase extends AbstractGameObject {
				@@ -131,16 +131,19 @@ public class MobBase extends AbstractGameObject {
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					            return equip; | 
				
			
			
		
	
		
			
				
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					        for (BootySetEntry equipmentSetEntry : equipList) { | 
				
			
			
		
	
		
			
				
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					            try { | 
				
			
			
		
	
		
			
				
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					                MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance); | 
				
			
			
		
	
		
			
				
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					                ItemBase itemBase = mobEquipment.getItemBase(); | 
				
			
			
		
	
		
			
				
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					            MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance); | 
				
			
			
		
	
		
			
				
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					            ItemBase itemBase = mobEquipment.getItemBase(); | 
				
			
			
		
	
		
			
				
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					                if (itemBase != null) { | 
				
			
			
		
	
		
			
				
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					                    if (itemBase.getType().equals(Enum.ItemType.WEAPON)) | 
				
			
			
		
	
		
			
				
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					                        if (mobEquipment.getSlot() == 1 && itemBase.getEquipFlag() == 2) | 
				
			
			
		
	
		
			
				
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					                            mobEquipment.setSlot(2); | 
				
			
			
		
	
		
			
				
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					            if (itemBase != null) { | 
				
			
			
		
	
		
			
				
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					                if (itemBase.getType().equals(Enum.ItemType.WEAPON)) | 
				
			
			
		
	
		
			
				
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					                    if (mobEquipment.getSlot() == 1 && itemBase.getEquipFlag() == 2) | 
				
			
			
		
	
		
			
				
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					                        mobEquipment.setSlot(2); | 
				
			
			
		
	
		
			
				
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					                equip.put(mobEquipment.getSlot(), mobEquipment); | 
				
			
			
		
	
		
			
				
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					                    equip.put(mobEquipment.getSlot(), mobEquipment); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            }catch(Exception e){ | 
				
			
			
		
	
		
			
				
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					                Logger.error(e); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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