changed mob casting rate from 1/3 to 1/10
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@@ -301,7 +301,7 @@ public class CombatUtilities {
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if(agent.mobPowers.size() > 0 && agent.mobPowers != null)
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if(agent.mobPowers.size() > 0 && agent.mobPowers != null)
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{
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{
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//get cast chance 33% cast 67% mele
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//get cast chance 33% cast 67% mele
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int random = ThreadLocalRandom.current().nextInt(agent.mobPowers.size() * 3);
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int random = ThreadLocalRandom.current().nextInt(agent.mobPowers.size() * 10);
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//allow casting of spell
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//allow casting of spell
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if(random <= agent.mobPowers.size())
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if(random <= agent.mobPowers.size())
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{
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{
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