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					@ -201,12 +201,10 @@ public class CombatUtilities {
				@@ -201,12 +201,10 @@ public class CombatUtilities {
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					                return; | 
				
			
			
		
	
		
			
				
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					        int anim = 75; | 
				
			
			
		
	
		
			
				
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					        float speed; | 
				
			
			
		
	
		
			
				
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					        if (mainHand) | 
				
			
			
		
	
		
			
				
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					            speed = agent.getSpeedHandOne(); | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					            speed = agent.getSpeedHandTwo(); | 
				
			
			
		
	
		
			
				
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					        //handle the retaliate here because even if the mob misses you can still retaliate
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					        if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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					            CombatManager.handleRetaliate((AbstractCharacter) target, agent); | 
				
			
			
		
	
		
			
				
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					        DamageType dt = DamageType.Crush; | 
				
			
			
		
	
		
			
				
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					@ -288,11 +286,6 @@ public class CombatUtilities {
				@@ -288,11 +286,6 @@ public class CombatUtilities {
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					            if (((Mob) target).isSiege()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					        //handle the retaliate
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					        if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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					            CombatManager.handleRetaliate((AbstractCharacter) target, agent); | 
				
			
			
		
	
		
			
				
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					        if (target.getObjectType() == GameObjectType.Mob) { | 
				
			
			
		
	
		
			
				
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					            Mob targetMob = (Mob) target; | 
				
			
			
		
	
		
			
				
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					            if (targetMob.isSiege()) | 
				
			
			
		
	
	
		
			
				
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