add mob adding stronghold mobs
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@@ -890,8 +890,8 @@ public enum LootManager {
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}
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//present drop chance for all
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if (ThreadLocalRandom.current().nextInt(100) < 35)
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DropPresent(mob);
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//if (ThreadLocalRandom.current().nextInt(100) < 35)
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// DropPresent(mob);
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//random contract drop chance for all
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if (ThreadLocalRandom.current().nextInt(100) < 40) {
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@@ -1496,8 +1496,11 @@ public class Mob extends AbstractIntelligenceAgent {
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if (isPlayerGuard)
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return;
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LootManager.GenerateMobLoot(this);
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if(this.isHellgateMob){
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LootManager.GenerateStrongholdLoot(this,false,false);
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}else {
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LootManager.GenerateMobLoot(this);
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}
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}
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@Override
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