Drop rate not used for equipment drops.
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@@ -109,7 +109,7 @@ public enum LootManager {
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boolean hotzoneWasRan = false;
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if (fromDeath) {
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GenerateEquipmentDrop(mob, multiplier);
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GenerateEquipmentDrop(mob);
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return;
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}
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@@ -336,7 +336,7 @@ public enum LootManager {
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}
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}
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public static void GenerateEquipmentDrop(Mob mob, float multiplier) {
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public static void GenerateEquipmentDrop(Mob mob) {
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//do equipment here
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@@ -349,8 +349,9 @@ public enum LootManager {
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float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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float dropChance = me.getDropChance() * 100;
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if (equipmentRoll > (dropChance * multiplier))
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if (equipmentRoll > dropChance)
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continue;
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if (ml != null) {
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ml.setIsID(true);
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