@ -1243,16 +1243,15 @@ public class ClientMessagePump implements NetMsgHandler {
@@ -1243,16 +1243,15 @@ public class ClientMessagePump implements NetMsgHandler {
Item buy = null ;
if ( msg . getItemType ( ) = = GameObjectType . MobEquipment . ordinal ( ) ) {
ArrayList < MobEquipment > sellInventory = npc . getContract ( ) . getSellInventory ( ) ;
if ( sellInventory = = null )
return ;
for ( MobEquipment me : sellInventory ) {
if ( me . getObjectUUID ( ) = = msg . getItemID ( ) ) {
ItemBase ib = me . getItemBase ( ) ;
for ( MobEquipment me : sellInventory ) {
if ( ib = = null )
return ;
if ( me . getObjectUUID ( ) = = msg . getItemID ( ) ) {
//test room available for item
if ( ! itemMan . hasRoomInventory ( me . template . item_wt ) )
@ -1275,22 +1274,22 @@ public class ClientMessagePump implements NetMsgHandler {
@@ -1275,22 +1274,22 @@ public class ClientMessagePump implements NetMsgHandler {
return ;
}
Building b = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
Building building = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
if ( b ! = null & & b . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
b = null ;
if ( building ! = null & & building . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
building = null ;
int buildingDeposit = cost - me . getMagicValue ( ) ;
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) ) {
if ( building ! = null & & ( building . getStrongboxValue ( ) + buildingDeposit ) > building . getMaxGold ( ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 206 ) ;
return ;
}
if ( ! itemMan . buyFromNPC ( b , cost , buildingDeposit ) ) {
if ( ! itemMan . buyFromNPC ( building , cost , buildingDeposit ) ) {
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
return ;
}
buy = Item . createItemForPlayer ( sourcePlayer , ib ) ;
buy = Item . createItemForPlayer ( sourcePlayer , me . templateID ) ;
if ( buy ! = null ) {
me . transferEnchants ( buy ) ;
@ -1344,20 +1343,20 @@ public class ClientMessagePump implements NetMsgHandler {
@@ -1344,20 +1343,20 @@ public class ClientMessagePump implements NetMsgHandler {
return ;
}
Building b = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
Building building = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
if ( b ! = null )
if ( b . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
b = null ;
if ( building ! = null )
if ( building . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
building = null ;
int buildingDeposit = cost ;
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) ) {
if ( building ! = null & & ( building . getStrongboxValue ( ) + buildingDeposit ) > building . getMaxGold ( ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 206 ) ;
return ;
}
if ( ! itemMan . buyFromNPC ( b , cost , buildingDeposit ) ) {
if ( ! itemMan . buyFromNPC ( building , cost , buildingDeposit ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 110 ) ;
return ;
}
@ -1391,24 +1390,23 @@ public class ClientMessagePump implements NetMsgHandler {
@@ -1391,24 +1390,23 @@ public class ClientMessagePump implements NetMsgHandler {
int cost = buy . getMagicValue ( ) ;
cost * = npc . getSellPercent ( sourcePlayer ) ;
if ( gold . getNumOfItems ( ) - cost < 0 ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 128 ) ; // Insufficient Gold
return ;
}
Building b = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
Building building = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
if ( b ! = null & & b . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
b = null ;
if ( building ! = null & & building . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
building = null ;
int buildingDeposit = cost ;
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) ) {
if ( building ! = null & & ( building . getStrongboxValue ( ) + buildingDeposit ) > building . getMaxGold ( ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 206 ) ;
return ;
}
if ( ! itemMan . buyFromNPC ( b , cost , buildingDeposit ) )
if ( ! itemMan . buyFromNPC ( building , cost , buildingDeposit ) )
return ;
if ( buy ! = null )