mob AI no longer checks for no online players
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@@ -44,7 +44,6 @@ public class MobileFSMManager {
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try {
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try {
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MovementManager.translocate(mob,mob.patrolPoints.get(0), null);
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MovementManager.translocate(mob,mob.patrolPoints.get(0), null);
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mob.updateLocation();
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
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e.printStackTrace();
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e.printStackTrace();
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@@ -97,7 +96,7 @@ public class MobileFSMManager {
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for (Mob mob : zone.zoneMobSet) {
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for (Mob mob : zone.zoneMobSet) {
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try {
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try {
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if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
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if (mob != null)
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MobileFSM.DetermineAction(mob);
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MobileFSM.DetermineAction(mob);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
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