mob AI no longer checks for no online players

This commit is contained in:
2023-05-28 14:12:31 -05:00
parent f94e66bf74
commit 2cfe527389
+1 -2
View File
@@ -44,7 +44,6 @@ public class MobileFSMManager {
try {
MovementManager.translocate(mob,mob.patrolPoints.get(0), null);
mob.updateLocation();
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
@@ -97,7 +96,7 @@ public class MobileFSMManager {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
if (mob != null)
MobileFSM.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);