hotifx + gold cap increase
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@@ -5144,9 +5144,12 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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@Override
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public void update(Boolean newSystem) {
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public void update(Boolean newSystem) {
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this.updateLocation();
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this.updateMovementState();
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if(!newSystem) {
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if(!newSystem) {
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this.updateLocation();
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// this.updateLocation();
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this.updateMovementState();
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// this.updateMovementState();
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return;
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return;
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}
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}
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@@ -5154,7 +5157,6 @@ public class PlayerCharacter extends AbstractCharacter {
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if (this.updateLock.writeLock().tryLock()) {
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if (this.updateLock.writeLock().tryLock()) {
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//if(!this.timestamps.containsKey("SetDirty")){
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//if(!this.timestamps.containsKey("SetDirty")){
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// this.timestamps.put("SetDirty", System.currentTimeMillis());
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// this.timestamps.put("SetDirty", System.currentTimeMillis());
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//}else if (this.timestamps.get("SetDirty") + 5000L < System.currentTimeMillis()){
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//}else if (this.timestamps.get("SetDirty") + 5000L < System.currentTimeMillis()){
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@@ -33,11 +33,11 @@ public class MBServerStatics {
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// hit box
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// hit box
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// calcs
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// calcs
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public static final boolean PRINT_INCOMING_OPCODES = false; // print
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public static final boolean PRINT_INCOMING_OPCODES = false; // print
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public static final int BANK_GOLD_LIMIT = 25000000;
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public static final int BANK_GOLD_LIMIT = 100000000;
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// incoming
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// incoming
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// opcodes to
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// opcodes to
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// console
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// console
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public static final int PLAYER_GOLD_LIMIT = 10000000;
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public static final int PLAYER_GOLD_LIMIT = 50000000;
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// buildings, npcs
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// buildings, npcs
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/*
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/*
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* Login cache flags
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* Login cache flags
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