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@ -5146,6 +5146,9 @@ public class PlayerCharacter extends AbstractCharacter { |
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@Override |
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@Override |
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public void updateRegen() { |
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public void updateRegen() { |
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if(true) |
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return; |
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float healthRegen = 0f; |
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float healthRegen = 0f; |
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float manaRegen = 0f; |
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float manaRegen = 0f; |
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float stamRegen = 0f; |
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float stamRegen = 0f; |
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@ -5686,4 +5689,250 @@ public class PlayerCharacter extends AbstractCharacter { |
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this.dirtyLoad = dirtyLoad; |
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this.dirtyLoad = dirtyLoad; |
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dirtyLock.writeLock().unlock(); |
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dirtyLock.writeLock().unlock(); |
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} |
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} |
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public void RunRegen(){ |
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//this.updateRegen();
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Long lastRegen; |
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if(this.timestamps.containsKey("LastRegen")) |
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lastRegen = this.timestamps.get("LastRegen"); |
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else |
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lastRegen = System.currentTimeMillis(); |
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float secondsDifference = (System.currentTimeMillis() - lastRegen) / 1000.0f; |
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float healthRegen = 0f; |
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float manaRegen = 0f; |
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float stamRegen = 0f; |
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boolean updateClient = false; |
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// Early exit if char is dead or disconnected
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if ((this.isAlive() == false) |
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|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0) |
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return; |
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// Calculate Regen amount from last simulation tick
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switch (this.movementState) { |
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case IDLE: |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); |
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if (this.isCasting() || this.isItemCasting()) |
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healthRegen *= .75f; |
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode) |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate)); |
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else if (!this.isCasting() && !this.isItemCasting()) |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_RUN) * getRegenModifier(ModType.ManaRecoverRate)); |
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else |
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manaRegen = 0; |
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if (!PlayerCharacter.CanBreathe(this)) |
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
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else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING)) |
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
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else |
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stamRegen = 0; |
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break; |
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case SITTING: |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate)); |
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stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate); |
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break; |
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case RUNNING: |
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if (this.walkMode == true) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate); |
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stamRegen = MBServerStatics.STAMINA_REGEN_WALK; |
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} else { |
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healthRegen = 0; |
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manaRegen = 0; |
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if (this.combat == true) |
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
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else |
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
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} |
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break; |
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case FLYING: |
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float seventyFive = this.staminaMax * .75f; |
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float fifty = this.staminaMax * .5f; |
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float twentyFive = this.staminaMax * .25f; |
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if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) { |
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if (this.isCombat()) |
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stamRegen = 0; |
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else |
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
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} else if (!this.useFlyMoveRegen()) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); |
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if (this.isCasting() || this.isItemCasting()) |
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healthRegen *= .75f; |
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode) |
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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else if (!this.isCasting() && !this.isItemCasting()) |
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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else |
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manaRegen = 0; |
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if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0) |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE; |
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else |
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stamRegen = -1f; |
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} else if (this.walkMode == true) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK; |
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} else { |
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healthRegen = 0; |
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manaRegen = 0; |
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if (this.isCombat()) |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT; |
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else |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN; |
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} |
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float oldStamina = this.stamina.get(); |
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if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) { |
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updateClient = true; |
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this.wasTripped25 = true; |
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this.wasTripped50 = false; |
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this.wasTripped75 = false; |
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} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) { |
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updateClient = true; |
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this.wasTripped25 = false; |
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this.wasTripped50 = true; |
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this.wasTripped75 = false; |
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} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) { |
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updateClient = true; |
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this.wasTripped25 = false; |
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this.wasTripped50 = false; |
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this.wasTripped75 = true; |
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} |
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break; |
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case SWIMMING: |
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if (this.walkMode == true) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
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} else { |
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healthRegen = 0; |
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manaRegen = 0; |
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
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if (this.combat == true) |
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
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else |
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
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} |
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break; |
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} |
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// Are we drowning?
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if ((this.getStamina() <= 0) |
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&& (PlayerCharacter.CanBreathe(this) == false)) |
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healthRegen = (this.healthMax * -.03f); |
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// Multiple regen values by current deltaTime
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// Logger.info("", healthRegen + "");
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healthRegen *= getDeltaTime(); |
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manaRegen *= getDeltaTime(); |
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stamRegen *= getStamDeltaTime(); |
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boolean workedHealth = false; |
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boolean workedMana = false; |
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boolean workedStamina = false; |
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float old, mod; |
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while (!workedHealth || !workedMana || !workedStamina) { |
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if (!this.isAlive() || !this.isActive()) |
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return; |
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if (!workedHealth) { |
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old = this.health.get(); |
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mod = old + healthRegen; |
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if (mod > this.healthMax) |
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mod = healthMax; |
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else if (mod <= 0) { |
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if (this.isAlive.compareAndSet(true, false)) |
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killCharacter("Water"); |
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return; |
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} |
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workedHealth = this.health.compareAndSet(old, mod); |
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} |
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if (!workedStamina) { |
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old = this.stamina.get(); |
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mod = old + stamRegen; |
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if (mod > this.staminaMax) |
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mod = staminaMax; |
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else if (mod < 0) |
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mod = 0; |
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workedStamina = this.stamina.compareAndSet(old, mod); |
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} |
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if (!workedMana) { |
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old = this.mana.get(); |
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mod = old + manaRegen; |
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if (mod > this.manaMax) |
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mod = manaMax; |
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else if (mod < 0) |
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mod = 0; |
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workedMana = this.mana.compareAndSet(old, mod); |
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} |
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} |
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if (updateClient || secondsDifference > 2.5f) |
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this.syncClient(); |
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// Reset this char's frame time.
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this.lastUpdateTime = System.currentTimeMillis(); |
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this.lastStamUpdateTime = System.currentTimeMillis(); |
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} |
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public static float getRegenRate(PlayerCharacter player, ModType type){ |
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float regenRate = 1 + player.getRegenModifier(type); |
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player.updateMovementState(); |
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switch (player.movementState) { |
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case IDLE: |
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if(player.walkMode){ |
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switch(type){ |
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case HealthRecoverRate: |
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regenRate = MBServerStatics.HEALTH_REGEN_WALK * regenRate; |
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break; |
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case ManaRecoverRate: |
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regenRate = MBServerStatics.MANA_REGEN_WALK * regenRate; |
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break; |
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case StaminaRecoverRate: |
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regenRate = MBServerStatics.STAMINA_REGEN_WALK * regenRate; |
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break; |
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} |
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}else{ |
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} |
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break; |
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case RUNNING: |
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if(player.walkMode){ |
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}else{ |
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} |
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break; |
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case SWIMMING: |
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break; |
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case SITTING: |
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break; |
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case FLYING: |
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break; |
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} |
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return regenRate; |
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} |
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} |
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} |
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