custom hit chance formula
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@@ -1444,11 +1444,18 @@ public enum CombatManager {
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}
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}
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public static boolean LandHit(int atr, int defense){
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public static boolean LandHit(int atr, int defense){
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int roll = ThreadLocalRandom.current().nextInt(101);
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int roll = ThreadLocalRandom.current().nextInt(101);
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float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
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float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
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boolean hit = false;
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if((chance * 100) > roll)
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int connvertedChance = (int)(chance * 100);
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hit = true;
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return hit;
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if(connvertedChance < 5)
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connvertedChance = 5;
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if(connvertedChance > 95)
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connvertedChance = 95;
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return connvertedChance > roll;
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}
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}
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}
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}
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