MagicBot
8 months ago
5 changed files with 624 additions and 703 deletions
@ -0,0 +1,602 @@
@@ -0,0 +1,602 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers; |
||||
|
||||
import engine.Enum; |
||||
import engine.Enum.DispatchChannel; |
||||
import engine.exception.MsgSendException; |
||||
import engine.gameManager.BuildingManager; |
||||
import engine.gameManager.DbManager; |
||||
import engine.gameManager.GuildManager; |
||||
import engine.gameManager.SessionManager; |
||||
import engine.math.Vector3fImmutable; |
||||
import engine.net.Dispatch; |
||||
import engine.net.DispatchMessage; |
||||
import engine.net.client.ClientConnection; |
||||
import engine.net.client.msg.*; |
||||
import engine.objects.*; |
||||
import engine.server.MBServerStatics; |
||||
|
||||
import java.util.concurrent.ThreadLocalRandom; |
||||
|
||||
public class VendorDialogMsgHandler extends AbstractClientMsgHandler { |
||||
|
||||
public VendorDialogMsgHandler() { |
||||
super(VendorDialogMsg.class); |
||||
} |
||||
|
||||
// Handles special case menu selections, such as promote, train, ect.
|
||||
public static boolean handleSpecialCase(VendorDialogMsg msg, NPC npc, PlayerCharacter playerCharacter, VendorDialog vd, ClientConnection origin) { |
||||
|
||||
Dispatch dispatch; |
||||
int menuID = msg.unknown03; // aka menuoptions.optionID
|
||||
Vector3fImmutable loc; |
||||
|
||||
switch (menuID) { |
||||
case 0: // Close Dialog
|
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 180: // Promote to class
|
||||
promote(playerCharacter, npc); |
||||
msg.updateMessage(4, 0); // <-0 closes dialog
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 1000: // TrainSkill skills and powers
|
||||
msg.updateMessage(4, 2); // <-2 sends trainer screen
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 1001: // Open Bank
|
||||
getBank(playerCharacter, npc, origin); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 1002: // Open Vault
|
||||
getVault(playerCharacter, npc, origin); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 1003: //Refine
|
||||
msg.updateMessage(4, 3); // <-3 sends refine screen
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
|
||||
// Mainland Teleports
|
||||
case 100011: // teleport me to Aeldreth
|
||||
City city = City.getCity(25); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100012: // teleport me to SDR
|
||||
city = City.getCity(24); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100013: // teleport me to Erkeng Hold
|
||||
city = City.getCity(26); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100014: // teleport me to Khan
|
||||
city = City.getCity(36); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 75, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
|
||||
case 100015: // teleport me to Maelstrom
|
||||
loc = new Vector3fImmutable(105100f, 40f, -25650f); |
||||
handleTeleport(playerCharacter, loc, 10, 75, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100016: // teleport me to Oblivion
|
||||
loc = new Vector3fImmutable(108921f, 167f, -51590f); |
||||
handleTeleport(playerCharacter, loc, 10, 75, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100017: // teleport me to Vander's Doom
|
||||
loc = new Vector3fImmutable(42033f, 46f, -54471f); |
||||
handleTeleport(playerCharacter, loc, 10, 75, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100018: // teleport me to The Sinking Isle
|
||||
loc = new Vector3fImmutable(67177f, 36f, -31940f); |
||||
handleTeleport(playerCharacter, loc, 10, 75, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
|
||||
// MainLand Repledges
|
||||
case 100030: // repledge me to Aeldreth
|
||||
city = City.getCity(25); |
||||
if (city != null) |
||||
handleRepledge(playerCharacter, city, 10, 55, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100031: // repledge me to Sea Dog's Rest
|
||||
city = City.getCity(24); |
||||
if (city != null) |
||||
handleRepledge(playerCharacter, city, 10, 75, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100032: // repledge me to Erkeng Hold
|
||||
city = City.getCity(26); |
||||
if (city != null) |
||||
handleRepledge(playerCharacter, city, 10, 55, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100033: // repledge me to Khan\'Of Srekel
|
||||
city = City.getCity(36); |
||||
if (city != null) |
||||
handleRepledge(playerCharacter, city, 1, 75, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100035: // repledge me to Starkholm
|
||||
city = City.getCity(27); |
||||
if (city != null) |
||||
handleRepledge(playerCharacter, city, 1, 20, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
|
||||
// Noob Isle Teleports
|
||||
case 100040: // teleport me to Starkholm
|
||||
city = City.getCity(27); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100041: // teleport me to All-Father's Rest
|
||||
city = City.getCity(28); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100042: // teleport me to Hengest
|
||||
city = City.getCity(33); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100043: // teleport me to Hrimdal
|
||||
city = City.getCity(30); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100044: // teleport me to Hothor's Doom
|
||||
city = City.getCity(29); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100045: // teleport me to Scraefahl
|
||||
city = City.getCity(32); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, false); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
case 100046: // teleport me to Valkirch
|
||||
city = City.getCity(31); |
||||
if (city != null) |
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true); |
||||
msg.updateMessage(4, 0); |
||||
dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
|
||||
|
||||
default: |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
private static boolean finishMessage(VendorDialogMsg msg, ClientConnection origin) throws MsgSendException { |
||||
msg.updateMessage(4, 0); |
||||
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
return true; |
||||
} |
||||
|
||||
public static void handleTeleport(PlayerCharacter pc, Vector3fImmutable loc, int minLevel, int maxLevel, boolean useSquare) { |
||||
if (pc == null) |
||||
return; |
||||
|
||||
int level = pc.getLevel(); |
||||
if (level >= minLevel && level <= maxLevel) { |
||||
if (useSquare) |
||||
loc = getSquare(loc); |
||||
pc.teleport(loc); |
||||
pc.setSafeMode(); |
||||
// PowersManager.applyPower(pc, pc, new Vector3f(0f,
|
||||
// 0f, 0f), -1661758934, 40, false);
|
||||
} else { |
||||
if (level < minLevel) |
||||
ErrorPopupMsg.sendErrorPopup(pc, 74); |
||||
else |
||||
ErrorPopupMsg.sendErrorPopup(pc, 139); |
||||
|
||||
} |
||||
} |
||||
|
||||
public static void handleRepledge(PlayerCharacter pc, City city, int minLevel, int maxLevel, boolean useSquare) { |
||||
if (pc == null || city == null) |
||||
return; |
||||
|
||||
Vector3fImmutable loc = city.getLoc(); |
||||
int level = pc.getLevel(); |
||||
if (level >= minLevel && level <= maxLevel) { |
||||
// set guild
|
||||
Guild guild = city.getGuild(); |
||||
if (guild != null) { |
||||
// teleport player
|
||||
if (useSquare) |
||||
loc = getSquare(loc); |
||||
pc.teleport(loc); |
||||
pc.setSafeMode(); |
||||
// PowersManager.applyPower(pc, pc, new
|
||||
// Vector3f(0f, 0f, 0f), -1661758934, 40, false);
|
||||
|
||||
// join guild
|
||||
GuildManager.joinGuild(pc, guild, Enum.GuildHistoryType.JOIN); |
||||
|
||||
pc.resetGuildStatuses(); |
||||
|
||||
if (guild.isNPCGuild()) |
||||
pc.setFullMember(true); |
||||
|
||||
if (useSquare) |
||||
loc = loc.add(30, 0, 0); |
||||
pc.setBindLoc(loc); |
||||
} else { |
||||
// guild not found, just teleport
|
||||
if (useSquare) |
||||
loc = getSquare(loc); |
||||
pc.teleport(loc); |
||||
pc.setSafeMode(); |
||||
// PowersManager.applyPower(pc, pc, new
|
||||
// Vector3f(0f, 0f, 0f), -1661758934, 50, false);
|
||||
} |
||||
} else { |
||||
|
||||
if (level < minLevel) |
||||
ErrorPopupMsg.sendErrorPopup(pc, 74); |
||||
else |
||||
ErrorPopupMsg.sendErrorPopup(pc, 139); |
||||
} |
||||
} |
||||
|
||||
// randomly place around a tol using a square (+- 30 units in x and z
|
||||
// direction)
|
||||
public static Vector3fImmutable getSquare(Vector3fImmutable cityLoc) { |
||||
Vector3fImmutable loc = cityLoc; |
||||
// get direction
|
||||
int roll = ThreadLocalRandom.current().nextInt(4); |
||||
if (roll == 0) { // north
|
||||
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, -30); |
||||
} else if (roll == 1) { // south
|
||||
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, 30); |
||||
} else if (roll == 2) { // east
|
||||
loc = loc.add(30, 0, (ThreadLocalRandom.current().nextInt(60) - 30)); |
||||
} else { // west
|
||||
loc = loc.add(-30, 0, (ThreadLocalRandom.current().nextInt(60) - 30)); |
||||
} |
||||
|
||||
// Make sure no one gets stuck in the tree.
|
||||
|
||||
if (loc.distanceSquared2D(cityLoc) < 250) { |
||||
loc = cityLoc; |
||||
loc = loc.add(30, 0, 0); |
||||
} |
||||
|
||||
return loc; |
||||
} |
||||
|
||||
// Handle promotion
|
||||
public static void promote(PlayerCharacter pc, NPC npc) { |
||||
|
||||
if (npc == null || pc == null) |
||||
return; |
||||
|
||||
// test level 10
|
||||
if (pc.getLevel() < 10) { |
||||
// TODO send client promotion error
|
||||
while (pc.getLevel() > 65) |
||||
pc.setLevel((short) 65); |
||||
return; |
||||
} |
||||
|
||||
// verify player not already promoted
|
||||
if (pc.getPromotionClass() != null) { |
||||
// TODO send client promotion error
|
||||
return; |
||||
} |
||||
|
||||
// Get promotion class for npc
|
||||
Contract contract = npc.getContract(); |
||||
if (contract == null) |
||||
return; |
||||
int promoID = contract.getPromotionClass(); |
||||
if (promoID == 0) |
||||
return; |
||||
PromotionClass promo = DbManager.PromotionQueries.GET_PROMOTION_CLASS(promoID); |
||||
if (promo == null) { |
||||
// TODO log error here
|
||||
return; |
||||
} |
||||
|
||||
// verify race valid for profession
|
||||
Race race = pc.getRace(); |
||||
if (race == null || !promo.isAllowedRune(race.getToken())) { |
||||
// TODO send client promotion error
|
||||
return; |
||||
} |
||||
|
||||
// verify baseclass valid for profession
|
||||
BaseClass bc = pc.getBaseClass(); |
||||
if (bc == null || !promo.isAllowedRune(bc.getToken())) { |
||||
// TODO send client promotion error
|
||||
return; |
||||
} |
||||
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return; |
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return; |
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return; |
||||
|
||||
// Everything valid. Let's promote
|
||||
pc.setPromotionClass(promo.getObjectUUID()); |
||||
|
||||
//pc.setLevel((short) 65);
|
||||
|
||||
|
||||
promo = pc.getPromotionClass(); |
||||
if (promo == null) { |
||||
// TODO log error here
|
||||
return; |
||||
} |
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
pc.recalculate(); |
||||
|
||||
// send the rune application to the clients
|
||||
ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), promo.getObjectUUID(), promo.getObjectType().ordinal(), promo |
||||
.getObjectUUID(), true); |
||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
||||
|
||||
|
||||
} |
||||
|
||||
/** |
||||
* Load and send vault to player. This is public only so a DevCmd can hook |
||||
* into it. |
||||
* |
||||
* @param playerCharacter - Player Character requesting vault |
||||
* @param target - NPC vaultkeeper |
||||
* @param cc - Client Connection |
||||
*/ |
||||
public static void getVault(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) { |
||||
if (playerCharacter == null || cc == null || target == null) |
||||
return; |
||||
|
||||
Account ac = playerCharacter.getAccount(); |
||||
if (ac == null) |
||||
return; |
||||
|
||||
CharacterItemManager itemManager = playerCharacter.charItemManager; |
||||
if (itemManager == null) |
||||
return; |
||||
|
||||
// TODO uncomment this block after we determine when we
|
||||
// setBankOpen(false)
|
||||
/* |
||||
* // cannot have bank and vault open at the same time if
|
||||
* (itemManager.isBankOpen()) return; |
||||
*/ |
||||
|
||||
if (itemManager.getTradingWith() != null) { |
||||
return; |
||||
// TODO close trade window here - simple once this is moved to WS
|
||||
} |
||||
|
||||
itemManager.setVaultOpen(true); |
||||
|
||||
// TODO for public test - remove this afterwards
|
||||
// DevCmd.fillVault(pc, itemManager);
|
||||
|
||||
// TODO When do we setVaultOpen(false)? I don't think the client sends a
|
||||
// "CloseVault" message.
|
||||
|
||||
OpenVaultMsg openVaultMsg = new OpenVaultMsg(playerCharacter, target); |
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, openVaultMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
ShowVaultInventoryMsg showVaultInventoryMsg = new ShowVaultInventoryMsg(playerCharacter, ac, target); // 37??
|
||||
dispatch = Dispatch.borrow(playerCharacter, showVaultInventoryMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
// All recordings have "open - show - open."
|
||||
// Seems to work fine with just "show - open" as well.
|
||||
|
||||
} |
||||
|
||||
/** |
||||
* Load and send Bank to player. This is public only so a DevCmd can hook |
||||
* into it. |
||||
* |
||||
* @param playerCharacter - Player Character requesting vault |
||||
* @param target - NPC vaultkeeper |
||||
* @param cc - Client Connection |
||||
*/ |
||||
public static void getBank(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) { |
||||
|
||||
if (playerCharacter == null) |
||||
return; |
||||
|
||||
if (cc == null) |
||||
return; |
||||
|
||||
CharacterItemManager itemManager = playerCharacter.charItemManager; |
||||
|
||||
if (itemManager == null) |
||||
return; |
||||
|
||||
// TODO uncomment this block after we determine when we
|
||||
// setVaultOpen(false)
|
||||
/* |
||||
* // cannot have bank and vault open at the same time if
|
||||
* (itemManager.isVaultOpen()) return; |
||||
*/ |
||||
|
||||
if (itemManager.getTradingWith() != null) { |
||||
return; |
||||
// TODO close trade window here - simple once this is moved to WS
|
||||
} |
||||
|
||||
itemManager.setBankOpen(true); |
||||
// TODO When do we setBankOpen(false)? I don't think the client sends a
|
||||
// "CloseBank" message.
|
||||
|
||||
AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L); |
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L); |
||||
dispatch = Dispatch.borrow(playerCharacter, reqBankInventoryMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L); |
||||
dispatch = Dispatch.borrow(playerCharacter, showBankInventoryMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
||||
|
||||
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); |
||||
VendorDialogMsg msg = (VendorDialogMsg) baseMsg; |
||||
|
||||
if (playerCharacter == null) |
||||
return true; |
||||
|
||||
if (playerCharacter.getTimeStamp("lastvendorwindow") > System.currentTimeMillis()) |
||||
return true; |
||||
|
||||
// Get NPC that player is talking to
|
||||
|
||||
NPC npc = NPC.getFromCache(msg.vendorObjectID); |
||||
int npcClassID; |
||||
|
||||
if (npc == null) |
||||
return true; |
||||
|
||||
// test within talking range
|
||||
|
||||
if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) { |
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 14); |
||||
return true; |
||||
} |
||||
|
||||
// Restrict disc trainers to only characters who have
|
||||
// tht disc applied.
|
||||
|
||||
npcClassID = npc.getContract().getClassID(); |
||||
|
||||
if (npc.getContract() != null && |
||||
ApplyRuneMsg.isDiscipline(npcClassID)) { |
||||
|
||||
if (playerCharacter.getRune(npcClassID) == null) { |
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 49); |
||||
return true; |
||||
} |
||||
|
||||
} |
||||
playerCharacter.setLastNPCDialog(npc); |
||||
|
||||
VendorDialog vd = null; |
||||
Contract contract = npc.getContract(); |
||||
|
||||
if (contract == null) |
||||
vd = VendorDialog.getHostileVendorDialog(); |
||||
else if (npc.getBuilding() != null) { |
||||
if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter)) |
||||
vd = VendorDialog.getHostileVendorDialog(); |
||||
else |
||||
vd = contract.getVendorDialog(); |
||||
} else |
||||
vd = contract.getVendorDialog(); |
||||
if (vd == null) |
||||
vd = VendorDialog.getHostileVendorDialog(); |
||||
|
||||
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) { |
||||
msg.updateMessage(3, vd); |
||||
} else { |
||||
if (handleSpecialCase(msg, npc, playerCharacter, vd, origin)) |
||||
return true; |
||||
|
||||
vd = VendorDialog.getVendorDialog(msg.unknown03); |
||||
msg.updateMessage(3, vd); |
||||
} |
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
return true; |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue