SCALING DOWN THE STRONGHOLD BUILDING
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@@ -671,7 +671,6 @@ public class Mine extends AbstractGameObject {
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}
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}
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//update tower to become stronghold mesh
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//update tower to become stronghold mesh
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tower.setMeshScale(new Vector3f(1.25F,1.25F,1.25F));
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tower.setMeshUUID(5001500);
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tower.setMeshUUID(5001500);
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//create elite mobs
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//create elite mobs
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@@ -729,7 +728,6 @@ public class Mine extends AbstractGameObject {
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}
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}
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//update tower to become Mine Tower again
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//update tower to become Mine Tower again
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tower.setMeshScale(new Vector3f(1,1,1));
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tower.setMeshUUID(1500100);
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tower.setMeshUUID(1500100);
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this.setActive(false);
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this.setActive(false);
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