|  |  |  | @ -3,7 +3,9 @@ package engine.devcmd.cmds;@@ -3,7 +3,9 @@ package engine.devcmd.cmds; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.Enum; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.devcmd.AbstractDevCmd; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.BuildingManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.LootManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.NPCManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.ZoneManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.*; | 
			
		
	
		
			
				
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					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
	
		
			
				
					|  |  |  | @ -135,7 +137,13 @@ public class simulateBootyCmd extends AbstractDevCmd {@@ -135,7 +137,13 @@ public class simulateBootyCmd extends AbstractDevCmd { | 
			
		
	
		
			
				
					|  |  |  |  |                 output += "Mob BootySet: " + mob.bootySet + newline; | 
			
		
	
		
			
				
					|  |  |  |  |                 output += "Tables Rolled On: " + newline; | 
			
		
	
		
			
				
					|  |  |  |  |                 for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     output += "[" + entry.bootyType + "] " + entry.lootTable + newline; | 
			
		
	
		
			
				
					|  |  |  |  |                     output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + newline; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if(ZoneManager.inHotZone(mob.getLoc())){ | 
			
		
	
		
			
				
					|  |  |  |  |                     for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true) | 
			
		
	
		
			
				
					|  |  |  |  |                             output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline; | 
			
		
	
		
			
				
					|  |  |  |  |                 output += "GLASS DROPS: " + GlassItems.size() + newline; | 
			
		
	
	
		
			
				
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