variable naming convention
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@@ -52,14 +52,29 @@ public class LootManager {
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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}
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//iterate the booty sets
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for(BootySetEntry bse : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
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//check if chance roll is good
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
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//early exit, failed to hit minimum chance roll
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continue;
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone);
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet),mob,multiplier,inHotzone);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone){
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for(BootySetEntry bse : entries) {
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//check if chance roll is good
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switch(bse.bootyType){
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case "GOLD":
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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//determine and add gold to mob inventory
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
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if (gold > 0) {
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@@ -68,6 +83,10 @@ public class LootManager {
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}
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break;
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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//iterate the booty tables and add items to mob inventory
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Item toAdd = getGenTableItem(bse.lootTable, mob);
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if(toAdd != null) {
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@@ -88,16 +107,6 @@ public class LootManager {
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break;
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}
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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}
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}
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}
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public static Item getGenTableItem(int genTableID, Mob mob){
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if(genTableID == 0 ||mob == null){
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@@ -320,10 +320,10 @@ public class LootTable {
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ArrayList<BootySetEntry> bootySetList;
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ArrayList<MobLoot> mobLootList = new ArrayList<>();
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if (mob.bootySetID == 0)
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if (mob.bootySet == 0)
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return mobLootList;
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bootySetList = NPCManager._bootySetMap.get(mob.bootySetID);
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bootySetList = NPCManager._bootySetMap.get(mob.bootySet);
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for (BootySetEntry bootyEntry : bootySetList)
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if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) {
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@@ -106,7 +106,7 @@ public class Mob extends AbstractIntelligenceAgent {
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private boolean lootSync = false;
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public int equipmentSetID = 0;
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public int runeSetID = 0;
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public int bootySetID = 0;
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public int bootySet = 0;
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/**
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* No Id Constructor
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@@ -286,7 +286,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.equipmentSetID = rs.getInt("equipmentSet");
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this.runeSetID = rs.getInt("runeSet");
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this.bootySetID = rs.getInt("bootySet");
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this.bootySet = rs.getInt("bootySet");
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if (this.contract != null)
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this.equipmentSetID = this.contract.getEquipmentSet();
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