final strongholds update
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@@ -681,12 +681,12 @@ public class Mine extends AbstractGameObject {
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//update tower to become stronghold mesh
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tower.setMeshUUID(423600);
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tower.setMeshScale(new Vector3f(1.5f,1.5f,1.5f));
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tower.setMeshScale(new Vector3f(1,1,1));
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InterestManager.setObjectDirty(tower);
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WorldGrid.updateObject(tower);
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//create elite mobs
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for(int i = 0; i < 15; i++){
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for(int i = 0; i < 10; i++){
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Mob guard = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Elite Guardian",65);
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if(guard != null){
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guard.setLevel((short)65);
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@@ -703,6 +703,8 @@ public class Mine extends AbstractGameObject {
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this.strongholdMobs.add(guard);
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LootManager.GenerateStrongholdLoot(guard,false);
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}
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if(guard!= null && guard.level < 60)
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guard.despawn();
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}
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//create stronghold commander
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Mob commander = Mob.createMob(14293, tower.loc,Guild.getErrantGuild(),true,mineZone,null,0, "Guardian Commander",75);
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