final strongholds update

This commit is contained in:
2024-07-07 21:44:20 -05:00
parent 15b50a75c4
commit 33789adadc
+4 -2
View File
@@ -681,12 +681,12 @@ public class Mine extends AbstractGameObject {
//update tower to become stronghold mesh
tower.setMeshUUID(423600);
tower.setMeshScale(new Vector3f(1.5f,1.5f,1.5f));
tower.setMeshScale(new Vector3f(1,1,1));
InterestManager.setObjectDirty(tower);
WorldGrid.updateObject(tower);
//create elite mobs
for(int i = 0; i < 15; i++){
for(int i = 0; i < 10; i++){
Mob guard = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Elite Guardian",65);
if(guard != null){
guard.setLevel((short)65);
@@ -703,6 +703,8 @@ public class Mine extends AbstractGameObject {
this.strongholdMobs.add(guard);
LootManager.GenerateStrongholdLoot(guard,false);
}
if(guard!= null && guard.level < 60)
guard.despawn();
}
//create stronghold commander
Mob commander = Mob.createMob(14293, tower.loc,Guild.getErrantGuild(),true,mineZone,null,0, "Guardian Commander",75);