Using LootManager for forge scaling.
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@@ -667,15 +667,6 @@ public class ItemFactory {
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return null;
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}
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float calculatedMobLevel;
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calculatedMobLevel = vendor.getLevel();
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if (calculatedMobLevel < 16)
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calculatedMobLevel = 16;
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if (calculatedMobLevel > 49)
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calculatedMobLevel = 49;
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itemModTable = (byte) ib.getModTable();
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if (!vendor.getItemModTable().contains(itemModTable)) {
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@@ -710,7 +701,7 @@ public class ItemFactory {
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if (rollPrefix < 80) {
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int randomPrefix = LootManager.TableRoll((int) calculatedMobLevel, false);
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int randomPrefix = LootManager.TableRoll(vendor.getLevel(), false);
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prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
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if (prefixEntry != null)
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@@ -722,7 +713,7 @@ public class ItemFactory {
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if (rollSuffix < 80) {
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int randomSuffix = LootManager.TableRoll((int) calculatedMobLevel, false);
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int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
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suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
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if (suffixEntry != null)
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