patrol point index
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@@ -9,6 +9,7 @@
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package engine.ai;
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package engine.ai;
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import engine.gameManager.MovementManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.ZoneManager;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Mob;
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@@ -37,7 +38,18 @@ public class MobileFSMManager {
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execution();
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execution();
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}
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}
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};
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};
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for (Zone zone : ZoneManager.getAllZones()) {
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for (Mob mob : zone.zoneMobSet) {
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try {
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MovementManager.translocate(mob,mob.patrolPoints.get(0), null);
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} catch (Exception e) {
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
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e.printStackTrace();
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}
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}
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}
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alive = true;
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alive = true;
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Thread t = new Thread(worker, "MobileFSMManager");
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Thread t = new Thread(worker, "MobileFSMManager");
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@@ -1978,12 +1978,8 @@ public class Mob extends AbstractIntelligenceAgent {
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patrolRadius = 60;
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patrolRadius = 60;
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
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if(i == 0){
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MovementManager.translocate(this,newPatrolPoint, null);
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}
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this.patrolPoints.add(newPatrolPoint);
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this.patrolPoints.add(newPatrolPoint);
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}
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}
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}
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}
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if (this.BehaviourType == null)
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if (this.BehaviourType == null)
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this.BehaviourType = this.getMobBase().fsm;
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this.BehaviourType = this.getMobBase().fsm;
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