move buff grounding
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@@ -497,46 +497,16 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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boolean canFly = false;
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PlayerBonuses bonus = flyer.getBonuses();
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive()) {
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canFly = true;
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for(Effect eff : flyer.effects.values()){
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switch(eff.getEffectsBase().getIDString()){
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case "CSR-HASTE":
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case "SPRINT":
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case "FEATURECHARACTER":
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case "MOVE-B-50%":
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case "RNG-049A":
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case "TRAVEL-A":
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case "BHN-001A":
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case "WAR-100A":
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case "HNT-037A":
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case "RNG-037A":
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case "SNT-010A":
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case "MOVE-B-25%":
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case "PRS-031A":
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case "RNG-049D":
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case "MOVE-B-15%":
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case "POT-006A":
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case "WRT-001C":
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case "WWF-001D":
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case "COM-001A":
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case "HNT-100A":
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case "MOVE-B-10%":
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case "RNG-033A":
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case "SCT-004A":
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case "THF-003A":
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case "MOVE-B-7%":
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case "MOVE-B-5%":
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case "RNG-100A":
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case "WBR-001B":
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case "MOVE-B-3%":
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return false;
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}
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float moveSpeedBuffValue = bonus.getFloatPercentAll(ModType.Speed, SourceType.Buff);
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if(moveSpeedBuffValue > 0)
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canFly = false;
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float moveSpeedBuffValue2 = bonus.getFloatPercentAll(ModType.Speed, SourceType.BUFF);
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if(moveSpeedBuffValue2 > 0)
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canFly = false;
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}
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return canFly;
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}
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