|  |  |  | @ -1446,9 +1446,9 @@ public enum CombatManager {@@ -1446,9 +1446,9 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean LandHit(int atr, int defense){ | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); | 
			
		
	
		
			
				
					|  |  |  |  |         float chance = (atr-((atr+defense)*3.15f))/((defense-((atr+defense)*3.15f))+(atr-((atr+defense)*3.15f))); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int connvertedChance = (int)(chance * 100); | 
			
		
	
		
			
				
					|  |  |  |  |         int connvertedChance = (int)chance; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(connvertedChance < 5) | 
			
		
	
		
			
				
					|  |  |  |  |             connvertedChance = 5; | 
			
		
	
	
		
			
				
					|  |  |  | 
 |