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adjusted hit chance formula

lakebane-strongholds
FatBoy-DOTC 3 months ago
parent
commit
3428a06bb8
  1. 4
      src/engine/gameManager/CombatManager.java

4
src/engine/gameManager/CombatManager.java

@ -1446,9 +1446,9 @@ public enum CombatManager { @@ -1446,9 +1446,9 @@ public enum CombatManager {
public static boolean LandHit(int atr, int defense){
int roll = ThreadLocalRandom.current().nextInt(101);
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
float chance = (atr-((atr+defense)*3.15f))/((defense-((atr+defense)*3.15f))+(atr-((atr+defense)*3.15f)));
int connvertedChance = (int)(chance * 100);
int connvertedChance = (int)chance;
if(connvertedChance < 5)
connvertedChance = 5;

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