generic loot system in place
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@@ -18,6 +18,7 @@ import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.ThreadLocalRandom;
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/**
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@@ -69,7 +70,7 @@ public enum LootManager {
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public static void GenerateMobLoot(Mob mob) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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boolean inHotzone = false;
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//iterate the booty sets
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@@ -99,9 +100,19 @@ public enum LootManager {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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mob.hasContractOrRune = true;
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//1 in 10,000 chance to drop glass
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if(ThreadLocalRandom.current().nextInt(1,10000) == 500){
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ItemBase glassItem = rollRandomItem(126);
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if(glassItem != null) {
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MobLoot toAdd = new MobLoot(mob, glassItem, false);
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if (toAdd != null)
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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case "GOLD":
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@@ -109,8 +120,10 @@ public enum LootManager {
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break;
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case "LOOT":
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (mob.getSafeZone())
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return; // no loot to drop in safezones
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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@@ -196,6 +209,36 @@ public enum LootManager {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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}
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}
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if(outItem.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
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if(ThreadLocalRandom.current().nextInt(1,101) < 91)
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return null; // cut down world drops rates of resources by 90%
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}
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if(outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){
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ItemBase randomRune = rollRandomItem(itemTableId);
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if(randomRune != null) {
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outItem = new MobLoot(mob, randomRune, false);
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}
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if(ThreadLocalRandom.current().nextInt(1,101) < 71)
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return null; // cut down world drops rates of runes by 70%
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}
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if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT)){
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ItemBase randomContract = rollRandomItem(itemTableId);
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if(randomContract != null) {
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outItem = new MobLoot(mob, randomContract, false);
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}
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if(ThreadLocalRandom.current().nextInt(1,101) < 71)
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return null; // cut down world drops rates of contracts by 70%
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}
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if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){
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if(mob.hasContractOrRune){
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return null;
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}
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mob.hasContractOrRune = true;
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}
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return outItem;
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}
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@@ -330,6 +373,9 @@ public enum LootManager {
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public static void GenerateEquipmentDrop(Mob mob) {
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if (mob == null || mob.getSafeZone())
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return; // no equipment to drop in safezones
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//do equipment here
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int dropCount = 0;
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if (mob.getEquip() != null)
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@@ -454,4 +500,24 @@ public enum LootManager {
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itemMan.addItemToInventory(playerWinnings);
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itemMan.updateInventory();
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}
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public static ItemBase rollRandomItem(int itemTable){
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ItemTableEntry itemTableEntry = null;
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List<ItemTableEntry> itemTableEntryList;
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itemTableEntryList = LootManager._itemTables.get(itemTable);
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int minRoll = itemTableEntryList.get(0).minRoll;
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int maxRoll = itemTableEntryList.get(itemTableEntryList.size() - 1).maxRoll;
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int roll = ThreadLocalRandom.current().nextInt(minRoll,maxRoll + 1);
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for (ItemTableEntry iteration : itemTableEntryList)
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if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
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itemTableEntry = iteration;
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if(itemTableEntry != null && itemTableEntry.cacheID != 0) {
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return ItemBase.getItemBase(itemTableEntry.cacheID);
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} else{
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return null;
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}
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}
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}
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@@ -122,6 +122,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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private boolean collided = false;
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private byte aoecntr = 0;
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public boolean hasContractOrRune = false;
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public AbstractCharacter() {
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super();
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