rune and contract rate update
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@@ -112,24 +112,26 @@ public enum LootManager {
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(ThreadLocalRandom.current().nextInt(1, 20000) == 10000) {
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if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
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if (ThreadLocalRandom.current().nextInt(1, 20000) == 10000) {
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if (_genTables.containsKey(bse.genTable + 1)) {
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int roll = ThreadLocalRandom.current().nextInt(1,101);
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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MobLoot extraLoot = null;
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if(roll >= 1 && roll <= 47){
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if (roll >= 1 && roll <= 47) {
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extraLoot = rollForContract(bse.genTable + 1, mob);
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}
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if(roll >= 48 && roll <= 94){
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if (roll >= 48 && roll <= 94) {
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extraLoot = rollForRune(bse.genTable + 1, mob);
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}
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if(roll >= 95){
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if (roll >= 95) {
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extraLoot = rollForGlass(mob);
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}
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if(extraLoot != null){
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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}
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}
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}
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break;
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case "ITEM":
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GenerateInventoryDrop(mob, bse);
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@@ -145,7 +147,7 @@ public enum LootManager {
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MobLoot outItem;
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
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int genRoll = ThreadLocalRandom.current().nextInt(1,94 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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