fix location desync caused by power casting
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@@ -107,6 +107,9 @@ public enum MovementManager {
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// ((Mob)toMove).updateLocation();
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// get start and end locations for the move
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Vector3fImmutable startLocation = new Vector3fImmutable(msg.getStartLat(), msg.getStartAlt(), msg.getStartLon());
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//if(toMove.isMoving()){
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// startLocation = toMove.getMovementLoc();
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//}
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Vector3fImmutable endLocation = new Vector3fImmutable(msg.getEndLat(), msg.getEndAlt(), msg.getEndLon());
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// if (toMove.getObjectType() == GameObjectType.PlayerCharacter)
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@@ -172,8 +172,8 @@ public enum PowersManager {
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if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
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CombatManager.toggleSit(false,origin);
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if(pc.isMoving())
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pc.stopMovement(pc.getMovementLoc());
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//if(pc.isMoving())
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//pc.stopMovement(pc.getMovementLoc());
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if(msg.getPowerUsedID() != 421084024 && origin.getPlayerCharacter().getPromotionClassID() != 2513) {
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if (!origin.getPlayerCharacter().getPowers().containsKey(msg.getPowerUsedID())) {
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Logger.error(origin.getPlayerCharacter().getFirstName() + " attempted to cast a power they do not have");
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