NPC safezone sell% = 0
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@@ -122,7 +122,11 @@ public class NPC extends AbstractCharacter {
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// this.buyPercent = rs.getFloat("npc_buyPercent");
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this.buyPercent = .33f;
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this.sellPercent = 1;
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if(ZoneManager.findSmallestZone(this.loc) != null && ZoneManager.findSmallestZone(this.loc).getSafeZone() == 1){
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this.sellPercent = 0;
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}else{
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this.sellPercent = 1;
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}
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this.setRot(new Vector3f(0, rs.getFloat("npc_rotation"), 0));
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