30 second delay to zerg mechanic running
This commit is contained in:
@@ -18,7 +18,7 @@ import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
|
||||
public class ZergMechanicThread implements Runnable {
|
||||
public class ZergMechanicThread implements Runnable {
|
||||
private final Mine mine;
|
||||
private final Bane bane;
|
||||
private final HashSet<PlayerCharacter> affectedPlayers = new HashSet<>();
|
||||
@@ -79,6 +79,12 @@ import java.util.HashSet;
|
||||
player.mineAppliedID = 0;
|
||||
}
|
||||
}
|
||||
try {
|
||||
Thread.sleep(30000); // 1 minute = 60,000 milliseconds
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt(); // Restore the interrupted status
|
||||
// Handle the interruption as needed
|
||||
}
|
||||
}
|
||||
|
||||
resetZergMultiplier();
|
||||
@@ -115,6 +121,14 @@ import java.util.HashSet;
|
||||
for (PlayerCharacter pc : defenders) {
|
||||
pc.ZergMultiplier = ZergManager.getCurrentMultiplier(defenders.size(), bane.capSize);
|
||||
}
|
||||
|
||||
// Add a 1-minute delay
|
||||
try {
|
||||
Thread.sleep(30000); // 1 minute = 60,000 milliseconds
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt(); // Restore the interrupted status
|
||||
// Handle the interruption as needed
|
||||
}
|
||||
}
|
||||
|
||||
resetZergMultiplier();
|
||||
|
||||
Reference in New Issue
Block a user