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ATR system

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
37a81ed53e
  1. 28
      src/engine/objects/PlayerCombatStats.java

28
src/engine/objects/PlayerCombatStats.java

@ -90,11 +90,11 @@ public class PlayerCombatStats { @@ -90,11 +90,11 @@ public class PlayerCombatStats {
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateRegen();
} catch (Exception e) {
//try {
//this.calculateRegen();
//} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
}
//}
try {
this.calculateDefense();
} catch (Exception e) {
@ -126,10 +126,10 @@ public class PlayerCombatStats { @@ -126,10 +126,10 @@ public class PlayerCombatStats {
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill)) {
skillLevel = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
skillLevel = this.owner.skills.get(skill).getTotalSkillPercet();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
}
if(this.owner.skills.containsKey(mastery))
masteryLevel = calculateBaseSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
float stanceValue = 0.0f;
float atrEnchants = 0;
@ -188,21 +188,21 @@ public class PlayerCombatStats { @@ -188,21 +188,21 @@ public class PlayerCombatStats {
preciseRune += 0.05f;
}
if(weapon != null && weapon.getItemBase().isStrBased()){
atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
atr = (float) Math.round(atr);
}else {
float dexterity = getDexAfterPenalty(this.owner);
atr = dexterity / 2;
//if(weapon != null && weapon.getItemBase().isStrBased()){
// atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
// atr = (float) Math.round(atr);
//}else {
//float dexterity = getDexAfterPenalty(this.owner);
atr = primaryStat / 2;
atr += skillLevel * 4;
atr += masteryLevel * 3;
atr += prefixValues;
atr *= preciseRune;
atr += atrEnchants;
atr *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None);
atr *= 1 + (this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.Buff) - this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.DeBuff));
atr *= 1.0f + stanceValue;
atr = (float) Math.round(atr);
}
//}

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