Unused and duplicate variable removed.
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+15
-18
@@ -95,7 +95,6 @@ public class Mob extends AbstractIntelligenceAgent {
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private AbstractWorldObject fearedObject = null;
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private int buildingID;
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private boolean isSiege = false;
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private long timeToSpawnSiege;
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private long lastAttackTime = 0;
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private int lastMobPowerToken = 0;
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private HashMap<Integer, MobEquipment> equip = null;
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@@ -103,6 +102,7 @@ public class Mob extends AbstractIntelligenceAgent {
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private DateTime upgradeDateTime = null;
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private boolean lootSync = false;
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/**
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* No Id Constructor
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*/
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@@ -1309,10 +1309,9 @@ public class Mob extends AbstractIntelligenceAgent {
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this.hasLoot = false;
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this.playerAgroMap.clear();
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this.timeToSpawnSiege = System.currentTimeMillis() + 60 * 15 * 1000;
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if (this.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
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if (this.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal())
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this.spawnTime = (int) (-2.500 * ((Mob) this.npcOwner).building.getRank() + 22.5) * 60;
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}
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if (this.isPet()) {
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PlayerCharacter petOwner = this.getOwner();
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@@ -1333,10 +1332,8 @@ public class Mob extends AbstractIntelligenceAgent {
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this.hasLoot = false;
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//if (this.parentZone != null)
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//this.parentZone.zoneMobSet.remove(this);
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if(ZoneManager.getSeaFloor().zoneMobSet.contains(this)) {
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ZoneManager.getSeaFloor().zoneMobSet.remove(this);
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}
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//this.parentZone.zoneMobSet.remove(this);
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ZoneManager.getSeaFloor().zoneMobSet.remove(this);
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try {
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this.clearEffects();
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} catch (Exception e) {
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@@ -1382,9 +1379,8 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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public void respawn() {
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//Commenting out Mob ID rotation.
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this.despawned = false;
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//this.playerAgroMap.clear();
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this.setCombatTarget(null);
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this.setHealth(this.healthMax);
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this.stamina.set(this.staminaMax);
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@@ -1397,17 +1393,22 @@ public class Mob extends AbstractIntelligenceAgent {
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this.lastBindLoc = this.bindLoc;
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this.setLoc(this.lastBindLoc);
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this.stopMovement(this.lastBindLoc);
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NPCManager.applyRuneSetEffects(this);
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this.recalculateStats();
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this.setHealth(this.healthMax);
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if (this.building == null && this.npcOwner != null && ((Mob) this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()) {
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if (this.building == null && this.npcOwner != null && ((Mob) this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal())
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this.building = ((Mob) this.npcOwner).building;
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} else if (this.building != null) {
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else if (this.building != null)
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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}
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//MovementManager.translocate(this, this.bindLoc, this.region);
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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loadInventory();
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this.updateLocation();
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}
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@@ -1488,7 +1489,7 @@ public class Mob extends AbstractIntelligenceAgent {
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float s;
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h = this.mobBase.getHealthMax();
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if(this.isPet()){
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if (this.isPet()) {
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h = this.level * 0.5f * 120;
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}
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m = this.statSpiCurrent;
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@@ -2059,10 +2060,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.isSiege = isSiege;
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}
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public void setTimeToSpawnSiege(long timeToSpawnSiege) {
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this.timeToSpawnSiege = timeToSpawnSiege;
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}
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public void setNpcOwner(AbstractCharacter npcOwner) {
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this.npcOwner = npcOwner;
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}
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