moved createSiegeMob and createGuardMob to the Mob class
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@@ -554,10 +554,6 @@ public class MobileFSM {
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public static void GuardMinionLogic(Mob mob){
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if(mob.despawned){
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if(System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000)){
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if(mob.getEquipmentSetID() != ((Mob)mob.npcOwner).getEquipmentSetID()){
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mob.equipmentSetID = ((Mob)mob.npcOwner).getEquipmentSetID();
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mob.runAfterLoad();
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}
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mob.respawn();
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}
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return;
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