old regen system
This commit is contained in:
@@ -5622,16 +5622,189 @@ public class PlayerCharacter extends AbstractCharacter {
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this.resetRegenUpdateTime();
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this.resetRegenUpdateTime();
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return;
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return;
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}
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}
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float healthRegen = 0f;
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float manaRegen = 0f;
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float stamRegen = 0f;
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boolean updateClient = false;
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// Early exit if char is dead or disconnected
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if ((this.isAlive() == false)
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|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0)
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return;
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// Calculate Regen amount from last simulation tick
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switch (this.movementState) {
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case IDLE:
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
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if (this.isCasting() || this.isItemCasting())
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healthRegen *= .75f;
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode)
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
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else if (!this.isCasting() && !this.isItemCasting())
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
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else
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manaRegen = 0;
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if (!PlayerCharacter.CanBreathe(this))
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
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else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING))
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
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else
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stamRegen = 0;
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break;
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case SITTING:
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate));
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stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate);
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break;
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case RUNNING:
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if (this.walkMode == true) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate);
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stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
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} else {
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healthRegen = 0;
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manaRegen = 0;
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if (this.combat == true)
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
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}
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break;
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case FLYING:
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float seventyFive = this.staminaMax * .75f;
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float fifty = this.staminaMax * .5f;
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float twentyFive = this.staminaMax * .25f;
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if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) {
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if (this.isCombat())
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stamRegen = 0;
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
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} else if (!this.useFlyMoveRegen()) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
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if (this.isCasting() || this.isItemCasting())
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healthRegen *= .75f;
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode)
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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else if (!this.isCasting() && !this.isItemCasting())
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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else
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manaRegen = 0;
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if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0)
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE;
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else
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stamRegen = -1f;
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} else if (this.walkMode == true) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK;
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} else {
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healthRegen = 0;
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manaRegen = 0;
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if (this.isCombat())
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT;
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN;
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}
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float oldStamina = this.stamina.get();
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if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) {
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updateClient = true;
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this.wasTripped25 = true;
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this.wasTripped50 = false;
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this.wasTripped75 = false;
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} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) {
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updateClient = true;
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this.wasTripped25 = false;
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this.wasTripped50 = true;
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this.wasTripped75 = false;
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} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) {
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updateClient = true;
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this.wasTripped25 = false;
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this.wasTripped50 = false;
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this.wasTripped75 = true;
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}
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break;
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case SWIMMING:
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if (this.walkMode == true) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
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} else {
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healthRegen = 0;
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manaRegen = 0;
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
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if (this.combat == true)
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
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else
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
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}
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break;
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}
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// Are we drowning?
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if ((this.getStamina() <= 0)
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&& (PlayerCharacter.CanBreathe(this) == false))
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healthRegen = (this.healthMax * -.03f);
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// Multiple regen values by current deltaTime
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// Logger.info("", healthRegen + "");
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healthRegen *= getDeltaTime();
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manaRegen *= getDeltaTime();
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stamRegen *= getStamDeltaTime();
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boolean workedHealth = false;
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boolean workedMana = false;
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boolean workedStamina = false;
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float old, mod;
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while (!workedHealth || !workedMana || !workedStamina) {
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if (!this.isAlive() || !this.isActive())
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return;
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if(this.isCasting){
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manaRegen = 0;
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workedMana = true;
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}
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if (!workedHealth) {
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old = this.health.get();
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mod = old + healthRegen;
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if (mod > this.healthMax)
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mod = healthMax;
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else if (mod <= 0) {
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if (this.isAlive.compareAndSet(true, false))
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killCharacter("Water");
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return;
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}
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workedHealth = this.health.compareAndSet(old, mod);
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}
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if (!workedStamina) {
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old = this.stamina.get();
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mod = old + stamRegen;
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if (mod > this.staminaMax)
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mod = staminaMax;
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else if (mod < 0)
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mod = 0;
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workedStamina = this.stamina.compareAndSet(old, mod);
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}
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if (!workedMana) {
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old = this.mana.get();
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mod = old + manaRegen;
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if (mod > this.manaMax)
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mod = manaMax;
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else if (mod < 0)
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mod = 0;
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workedMana = this.mana.compareAndSet(old, mod);
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}
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}
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if (updateClient)
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this.syncClient();
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// Reset this char's frame time.
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this.lastUpdateTime = System.currentTimeMillis();
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this.lastStamUpdateTime = System.currentTimeMillis();
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//this.updateMovementState();
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//this.updateMovementState();
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boolean updateHealth = this.regenerateHealth();
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///boolean updateHealth = this.regenerateHealth();
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boolean updateMana = this.regenerateMana();
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//boolean updateMana = this.regenerateMana();
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boolean updateStamina = this.regenerateStamina();
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//boolean updateStamina = this.regenerateStamina();
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boolean consumeStamina = this.consumeStamina();
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//boolean consumeStamina = this.consumeStamina();
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if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) {
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if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) {
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if (updateHealth || updateMana || updateStamina || consumeStamina) {
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//if (updateHealth || updateMana || updateStamina || consumeStamina) {
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this.syncClient();
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this.syncClient();
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this.timestamps.put("SyncClient", System.currentTimeMillis());
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this.timestamps.put("SyncClient", System.currentTimeMillis());
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}
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//}
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}
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}
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}
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}
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@@ -5642,7 +5815,7 @@ public class PlayerCharacter extends AbstractCharacter {
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float secondsPassed = (currentTime - regenTime) / 1000f;
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float secondsPassed = (currentTime - regenTime) / 1000f;
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float onePercent = this.healthMax * 0.01f;
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float onePercent = this.healthMax * 0.01f;
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float rate = 1.0f / RecoveryType.getRecoveryType(this).healthRate;
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float rate = 1.0f / RecoveryType.getRecoveryType(this).healthRate;
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//rate *= this.getRegenModifier(ModType.HealthRecoverRate);
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rate *= this.getRegenModifier(ModType.HealthRecoverRate);
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rate *= this.combatStats.healthRegen;
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rate *= this.combatStats.healthRegen;
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if(this.isMoving() && !this.walkMode)
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if(this.isMoving() && !this.walkMode)
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@@ -5650,6 +5823,7 @@ public class PlayerCharacter extends AbstractCharacter {
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float healthRegenerated = onePercent * rate * secondsPassed;
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float healthRegenerated = onePercent * rate * secondsPassed;
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//ChatManager.chatSystemInfo(this,"HEALTH REGENERATED: " + healthRegenerated + " SECONDS PASSED: " + secondsPassed);
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//ChatManager.chatSystemInfo(this,"HEALTH REGENERATED: " + healthRegenerated + " SECONDS PASSED: " + secondsPassed);
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ChatManager.chatSystemInfo(this,"HEALTH : " + Math.round(this.health.get()) + " / " + this.healthMax);
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boolean workedHealth = false;
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boolean workedHealth = false;
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float old = this.health.get();
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float old = this.health.get();
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float mod = old + healthRegenerated;
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float mod = old + healthRegenerated;
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