hotfix mob roll chance

This commit is contained in:
2023-07-19 17:17:40 -05:00
parent 69d8424cb6
commit 39ceef99ea
+3 -3
View File
@@ -85,7 +85,7 @@ public class LootManager {
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
float dropChance = me.getDropChance() * 100;
if (equipmentRoll <= dropChance) {
if (equipmentRoll <= (dropChance * multiplier)) {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
mob.getCharItemManager().addItemToInventory(ml);
}
@@ -97,7 +97,7 @@ public class LootManager {
int roll = ThreadLocalRandom.current().nextInt(101);
switch (bse.bootyType) {
case "GOLD":
if (roll * multiplier > (bse.dropChance)) {
if (roll >= (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
break;
}
@@ -109,7 +109,7 @@ public class LootManager {
}
break;
case "LOOT":
if (roll * multiplier > (bse.dropChance)) {
if (roll >= (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
break;
}