Mine window methods moved to HourlyJobThread and made static.
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@@ -44,7 +44,7 @@ public class Mine extends AbstractGameObject {
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private String zoneName;
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private Resource production;
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private boolean isActive = false;
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public boolean isActive = false;
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private float latitude;
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private float longitude;
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@@ -61,10 +61,10 @@ public class Mine extends AbstractGameObject {
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// Not persisted to DB
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private String guildName;
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private GuildTag guildTag;
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private String nationName;
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private GuildTag nationTag;
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public String guildName;
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public GuildTag guildTag;
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public String nationName;
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public GuildTag nationTag;
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public static ConcurrentHashMap<Mine, Integer> mineMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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public static ConcurrentHashMap<Integer, Mine> towerMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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@@ -381,13 +381,6 @@ public class Mine extends AbstractGameObject {
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this.buildingID = buildingID;
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}
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public void handleStartMineWindow() {
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this.setActive(true);
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ChatManager.chatSystemChannel(this.zoneName + "'s Mine is now Active!");
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Logger.info(this.zoneName + "'s Mine is now Active!");
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}
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public static boolean validClaimer(PlayerCharacter playerCharacter) {
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Guild playerGuild;
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@@ -493,72 +486,6 @@ public class Mine extends AbstractGameObject {
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BuildingManager.cleanupHirelings(building);
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}
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public boolean handleEndMineWindow() {
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// No need to end the window of a mine which never opened.
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if (this.isActive == false)
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return false;
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Building mineBuilding = BuildingManager.getBuildingFromCache(this.buildingID);
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if (mineBuilding == null) {
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Logger.debug("Null mine building for Mine " + this.getObjectUUID() + " Building " + this.buildingID);
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return false;
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}
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if (mineBuilding.getRank() > 0) {
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//never knocked down, let's just move on.
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//hasn't been claimed since server start.
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this.setActive(false);
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this.lastClaimer = null;
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return true;
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}
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// This mine does not have a valid claimer
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// we will therefore set it to errant
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// and keep the window open.
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if (!validClaimer(this.lastClaimer)) {
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this.lastClaimer = null;
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this.updateGuildOwner(null);
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this.setActive(true);
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return false;
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}
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if (this.owningGuild.isEmptyGuild() || this.owningGuild.getNation().isEmptyGuild())
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return false;
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//Update ownership to map
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this.guildName = this.owningGuild.getName();
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this.guildTag = this.owningGuild.getGuildTag();
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Guild nation = this.owningGuild.getNation();
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this.nationName = nation.getName();
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this.nationTag = nation.getGuildTag();
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setLastChange(System.currentTimeMillis());
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mineBuilding.rebuildMine();
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WorldGrid.updateObject(mineBuilding);
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.lastClaimer.getName() + " has claimed the mine in " + this.parentZone.getParent().getName() + " for " + this.owningGuild.getName() + ". The mine is no longer active.");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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// Warehouse this claim event
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MineRecord mineRecord = MineRecord.borrow(this, this.lastClaimer, Enum.RecordEventType.CAPTURE);
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DataWarehouse.pushToWarehouse(mineRecord);
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mineBuilding.setRank(mineBuilding.getRank());
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this.lastClaimer = null;
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this.setActive(false);
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this.wasClaimed = true;
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return true;
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}
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public boolean claimMine(PlayerCharacter claimer) {
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if (claimer == null)
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