shade hide power block
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@@ -828,6 +828,8 @@ public enum PowersManager {
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if (trains < 1)
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trains = 1;
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applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
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playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40,true);
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applyPower(playerCharacter, playerCharacter, playerCharacter.loc, msg.getPowerUsedID(), msg.getNumTrains(), false);
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}
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}
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if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
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