Using color instead of int value.
This commit is contained in:
@@ -37,11 +37,13 @@ public enum RealmMap {
|
||||
// a player is currently located within.
|
||||
|
||||
public static int[][] _realmImageMap;
|
||||
private static final HashMap<Integer, Integer> _rgbToIDMap = new HashMap<>();
|
||||
private static final HashMap<Color, Integer> _rgbToIDMap = new HashMap<>();
|
||||
|
||||
public static int getRealmIDByRGB(int realmRGB) {
|
||||
public static int getRealmIDByColor(Color color) {
|
||||
|
||||
return _rgbToIDMap.get(realmRGB);
|
||||
int realmID = _rgbToIDMap.get(color);
|
||||
|
||||
return realmID;
|
||||
|
||||
}
|
||||
|
||||
@@ -60,7 +62,7 @@ public enum RealmMap {
|
||||
}
|
||||
|
||||
public static void addToColorMap(Color color, int realmID) {
|
||||
_rgbToIDMap.put(color.getRGB(), realmID);
|
||||
_rgbToIDMap.put(color, realmID);
|
||||
}
|
||||
|
||||
public static Realm getRealmForCity(City city) {
|
||||
|
||||
@@ -50,16 +50,16 @@ public enum MapLoader {
|
||||
for (int i = 0; i < MBServerStatics.SPATIAL_HASH_BUCKETSY; i++) {
|
||||
for (int j = 0; j < MBServerStatics.SPATIAL_HASH_BUCKETSX; j++) {
|
||||
try {
|
||||
int rgb = image.getRGB(j, i);
|
||||
realmUUID = RealmMap.getRealmIDByRGB(rgb);
|
||||
|
||||
realmMap[j][i] = realmUUID;
|
||||
bytesRead++;
|
||||
Color pixelColor = new Color(image.getRGB(j, i));
|
||||
realmUUID = RealmMap.getRealmIDByColor(pixelColor);
|
||||
|
||||
if (realmUUID != 0)
|
||||
realmsWritten++;
|
||||
realmMap[j][i] = realmUUID;
|
||||
bytesRead++;
|
||||
|
||||
}catch (Exception e){
|
||||
if (realmUUID != 0)
|
||||
realmsWritten++;
|
||||
|
||||
}catch (Exception e){
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user