From 3b12faee9e45a87ebc1fcbb821500b5289862297 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sun, 16 Feb 2025 17:17:04 -0600 Subject: [PATCH] mob AI aggro --- src/engine/mobileAI/MobAI.java | 60 ---------------------------------- 1 file changed, 60 deletions(-) diff --git a/src/engine/mobileAI/MobAI.java b/src/engine/mobileAI/MobAI.java index 81618321..bf3b9771 100644 --- a/src/engine/mobileAI/MobAI.java +++ b/src/engine/mobileAI/MobAI.java @@ -735,66 +735,6 @@ public class MobAI { try { - HashSet players = WorldGrid.getObjectsInRangePartial(aiAgent.loc,MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER); - HashSet pets = WorldGrid.getObjectsInRangePartial(aiAgent.loc,MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB); - - AbstractWorldObject closestTarget = null; - for(AbstractWorldObject pet : pets){ - Mob petMob = (Mob)pet; - if(!petMob.isPet()) - continue; - - if(closestTarget == null) { - closestTarget = pet; - continue; - } - if(aiAgent.loc.distanceSquared(pet.loc) < aiAgent.loc.distanceSquared(closestTarget.loc)){ - closestTarget = pet; - } - } - - for(AbstractWorldObject player : players){ - - PlayerCharacter loadedPlayer = (PlayerCharacter) player; - - if (loadedPlayer == null) { - continue; - } - - //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. - if (!loadedPlayer.isAlive()) { - continue; - } - - //Can't see target, skip aggro. - if (!aiAgent.canSee(loadedPlayer)) - continue; - - // No aggro for this race type - if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) - continue; - - //mob has enemies and this player race is not it - if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false) - continue; - - if(closestTarget == null) { - closestTarget = loadedPlayer; - continue; - } - if(aiAgent.loc.distanceSquared(loadedPlayer.loc) < aiAgent.loc.distanceSquared(closestTarget.loc)){ - closestTarget = loadedPlayer; - } - } - - if(closestTarget != null){ - aiAgent.setCombatTarget(closestTarget); - return; - } - - if(true) - return; - //looks for and sets mobs combatTarget if (!aiAgent.isAlive())