NPC owner null check
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@@ -1393,7 +1393,7 @@ public class Mob extends AbstractIntelligenceAgent {
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NPCManager.applyRuneSetEffects(this);
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NPCManager.applyRuneSetEffects(this);
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this.recalculateStats();
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this.recalculateStats();
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this.setHealth(this.healthMax);
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this.setHealth(this.healthMax);
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if(this.building == null && ((Mob)this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()){
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if(this.building == null && this.npcOwner != null && ((Mob)this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()){
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this.building = ((Mob)this.npcOwner).building;
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this.building = ((Mob)this.npcOwner).building;
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} else if(this.building != null){
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} else if(this.building != null){
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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