From 3b5c0e6210ba067ea4a0fa65fff337262073e6ec Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sat, 15 Feb 2025 06:29:42 -0600 Subject: [PATCH] must be in safezone to gain level up gold --- src/engine/objects/PlayerCharacter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/objects/PlayerCharacter.java b/src/engine/objects/PlayerCharacter.java index 6cfb54bc..7d229c47 100644 --- a/src/engine/objects/PlayerCharacter.java +++ b/src/engine/objects/PlayerCharacter.java @@ -3084,7 +3084,7 @@ public class PlayerCharacter extends AbstractCharacter { checkGuildStatus(); //give gold for level up if level is under or equal to 20 and over 10 - if(!this.isBoxed && this.level > 10 && this.level <= 20) { + if(!this.isBoxed && this.level > 10 && this.level <= 20 && this.safeZone) { int gold = (int) ((100000 * (this.level - 10) / 55.0) ); this.charItemManager.addGoldToInventory(gold, false); this.charItemManager.updateInventory();